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> <channel><title>Comments on: Directx 11 to Reveal a New Era of Graphics</title> <atom:link href="http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/feed/" rel="self" type="application/rss+xml" /><link>http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/</link> <description>Helping Normal People Get Their Geek On</description> <lastBuildDate>Wed, 15 Feb 2012 10:29:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: hackerkid</title><link>http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/comment-page-1/#comment-24496</link> <dc:creator>hackerkid</dc:creator> <pubDate>Thu, 14 May 2009 17:51:40 +0000</pubDate> <guid
isPermaLink="false">http://www.pcmech.com/?p=6060#comment-24496</guid> <description>haaaa directx 11 is coming in july 2009 ...
and ATI graphics products group of Advanced Micro Devices, may be the first with its DirectX 11 graphics chip according to rumours, code-named ATI RV870 graphics processing unit will be launched in late July, whereas Nvidia’s code-named GT300 is projected to be released in October.</description> <content:encoded><![CDATA[<p>haaaa directx 11 is coming in july 2009 &#8230;<br
/> and ATI graphics products group of Advanced Micro Devices, may be the first with its DirectX 11 graphics chip according to rumours, code-named ATI RV870 graphics processing unit will be launched in late July, whereas Nvidia’s code-named GT300 is projected to be released in October.</p> ]]></content:encoded> </item> <item><title>By: Zachary</title><link>http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/comment-page-1/#comment-19453</link> <dc:creator>Zachary</dc:creator> <pubDate>Fri, 16 Jan 2009 20:21:31 +0000</pubDate> <guid
isPermaLink="false">http://www.pcmech.com/?p=6060#comment-19453</guid> <description>Not everything in this article is false, i have recently installed the beta for the new windows OS, and with it comes DX11, so this may be based on an april fools day joke, but how does anyone know the joke was not just &quot;expanding&quot; on the truth, it may not ALL be false</description> <content:encoded><![CDATA[<p>Not everything in this article is false, i have recently installed the beta for the new windows OS, and with it comes DX11, so this may be based on an april fools day joke, but how does anyone know the joke was not just &#8220;expanding&#8221; on the truth, it may not ALL be false</p> ]]></content:encoded> </item> <item><title>By: RARA</title><link>http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/comment-page-1/#comment-15311</link> <dc:creator>RARA</dc:creator> <pubDate>Tue, 30 Sep 2008 20:09:31 +0000</pubDate> <guid
isPermaLink="false">http://www.pcmech.com/?p=6060#comment-15311</guid> <description>What will happen to the ppl spent thousands thinking dirextx 10 was the end?</description> <content:encoded><![CDATA[<p>What will happen to the ppl spent thousands thinking dirextx 10 was the end?</p> ]]></content:encoded> </item> <item><title>By: Brian Srivastava</title><link>http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/comment-page-1/#comment-10006</link> <dc:creator>Brian Srivastava</dc:creator> <pubDate>Wed, 30 Apr 2008 03:12:17 +0000</pubDate> <guid
isPermaLink="false">http://www.pcmech.com/?p=6060#comment-10006</guid> <description>Don&#039;t feel too bad, I nearly put a reference to it in my thesis since the story actually broke the day before april fools day my time.Besides it&#039;s not that the premise is unrealistic, it&#039;s comming.  It&#039;s probably not comming in DX11, but it&#039;s comming.And yes Oscar Forth you&#039;re the only one that thinks that.  Since the intel chip in question (and it wasn&#039;t originally done on one chip but I believe 4 machines using a PVM or equivalent, and 4 cores each) would be a 16 core behemoth that dwarfs the performance of any modern buyable intel CPU, while at the same time being dramatically easier to program than a PS3.  One of my pet projects is helping (I make no pretext of being lead on this) is setting up a small PS3 cluster for some astrophysics types, writing software for it is a bit, different, clearly  manageable (e.g. DMC4 and GTAIV), but both the 360 and PS3 trap themselves with a pitiful amount of main memory and the funky architecture of the memory, SPE&#039;s &amp; PPE probably hampers success a bit.</description> <content:encoded><![CDATA[<p>Don&#8217;t feel too bad, I nearly put a reference to it in my thesis since the story actually broke the day before april fools day my time.</p><p>Besides it&#8217;s not that the premise is unrealistic, it&#8217;s comming.  It&#8217;s probably not comming in DX11, but it&#8217;s comming.</p><p>And yes Oscar Forth you&#8217;re the only one that thinks that.  Since the intel chip in question (and it wasn&#8217;t originally done on one chip but I believe 4 machines using a PVM or equivalent, and 4 cores each) would be a 16 core behemoth that dwarfs the performance of any modern buyable intel CPU, while at the same time being dramatically easier to program than a PS3.  One of my pet projects is helping (I make no pretext of being lead on this) is setting up a small PS3 cluster for some astrophysics types, writing software for it is a bit, different, clearly  manageable (e.g. DMC4 and GTAIV), but both the 360 and PS3 trap themselves with a pitiful amount of main memory and the funky architecture of the memory, SPE&#8217;s &amp; PPE probably hampers success a bit.</p> ]]></content:encoded> </item> <item><title>By: Big Blogger Mistake You Shouldn&#8217;t Repeat &#187; David Risley</title><link>http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/comment-page-1/#comment-9992</link> <dc:creator>Big Blogger Mistake You Shouldn&#8217;t Repeat &#187; David Risley</dc:creator> <pubDate>Tue, 29 Apr 2008 17:05:21 +0000</pubDate> <guid
isPermaLink="false">http://www.pcmech.com/?p=6060#comment-9992</guid> <description>[...] I published a fairly technical article yesterday over at PCMech. It was a post about DirectX 11 and what&#8217;s coming in it. It was a guest post by a guy named Nathan (I&#8217;ll just leave it [...]</description> <content:encoded><![CDATA[<p>[...] I published a fairly technical article yesterday over at PCMech. It was a post about DirectX 11 and what&#8217;s coming in it. It was a guest post by a guy named Nathan (I&#8217;ll just leave it [...]</p> ]]></content:encoded> </item> <item><title>By: David Risley</title><link>http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/comment-page-1/#comment-9988</link> <dc:creator>David Risley</dc:creator> <pubDate>Tue, 29 Apr 2008 16:48:39 +0000</pubDate> <guid
isPermaLink="false">http://www.pcmech.com/?p=6060#comment-9988</guid> <description>This is, unfortunately, what happens when you blindly trust a guest author. Sorry guys. The author of this post (Nathan) passed this off as real to me and I took it at face value without bothering to fact check it. Completely my fault.No, this is not usual for PCMech. I just got completely HAD here.</description> <content:encoded><![CDATA[<p>This is, unfortunately, what happens when you blindly trust a guest author. Sorry guys. The author of this post (Nathan) passed this off as real to me and I took it at face value without bothering to fact check it. Completely my fault.</p><p>No, this is not usual for PCMech. I just got completely HAD here.</p> ]]></content:encoded> </item> <item><title>By: Grayson Peddie</title><link>http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/comment-page-1/#comment-9985</link> <dc:creator>Grayson Peddie</dc:creator> <pubDate>Tue, 29 Apr 2008 15:02:27 +0000</pubDate> <guid
isPermaLink="false">http://www.pcmech.com/?p=6060#comment-9985</guid> <description>Geez... DirectX 11? I kind of get the feeling that I might have to hold off on building a computer until the day DX11 comes out.Why can&#039;t we just give DirectX 11 a rest until maybe the second half of next year or two? DirectX 10.1 has already been out since the days of ATI Radeon HD 3xxx series, but maybe not quite...</description> <content:encoded><![CDATA[<p>Geez&#8230; DirectX 11? I kind of get the feeling that I might have to hold off on building a computer until the day DX11 comes out.</p><p>Why can&#8217;t we just give DirectX 11 a rest until maybe the second half of next year or two? DirectX 10.1 has already been out since the days of ATI Radeon HD 3xxx series, but maybe not quite&#8230;</p> ]]></content:encoded> </item> <item><title>By: Oscar Forth</title><link>http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/comment-page-1/#comment-9981</link> <dc:creator>Oscar Forth</dc:creator> <pubDate>Tue, 29 Apr 2008 13:48:11 +0000</pubDate> <guid
isPermaLink="false">http://www.pcmech.com/?p=6060#comment-9981</guid> <description>lol ... Most un-informed article ... EVER!For those that know anything about Ray-tracing ... the problem isn&#039;t ray tracing its the scene changing.  Updating the scene optimisation trees is a nightmare.Also .. am i the only one who really thinks that if you can render Quake 4 at 100FPS on an intel chip then ONE PS3 should be able to render that vehicle?</description> <content:encoded><![CDATA[<p>lol &#8230; Most un-informed article &#8230; EVER!</p><p>For those that know anything about Ray-tracing &#8230; the problem isn&#8217;t ray tracing its the scene changing.  Updating the scene optimisation trees is a nightmare.</p><p>Also .. am i the only one who really thinks that if you can render Quake 4 at 100FPS on an intel chip then ONE PS3 should be able to render that vehicle?</p> ]]></content:encoded> </item> <item><title>By: Tassilo</title><link>http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/comment-page-1/#comment-9976</link> <dc:creator>Tassilo</dc:creator> <pubDate>Tue, 29 Apr 2008 05:43:02 +0000</pubDate> <guid
isPermaLink="false">http://www.pcmech.com/?p=6060#comment-9976</guid> <description>&quot;It has been announced that DirectX 11 will include a completely new type of graphics rendering called ray-tracing.&quot;yeah, on April 1, lol ! http://www.techarp.com/showarticle.aspx?artno=526Besides that, nearly every argument in this article is crap.</description> <content:encoded><![CDATA[<p>&#8220;It has been announced that DirectX 11 will include a completely new type of graphics rendering called ray-tracing.&#8221;</p><p>yeah, on April 1, lol ! <a
href="http://www.techarp.com/showarticle.aspx?artno=526" rel="nofollow">http://www.techarp.com/showarticle.aspx?artno=526</a></p><p>Besides that, nearly every argument in this article is crap.</p> ]]></content:encoded> </item> <item><title>By: Brian Srivastava</title><link>http://www.pcmech.com/article/directx-11-to-reveal-a-new-era-of-graphics/comment-page-1/#comment-9974</link> <dc:creator>Brian Srivastava</dc:creator> <pubDate>Tue, 29 Apr 2008 04:58:44 +0000</pubDate> <guid
isPermaLink="false">http://www.pcmech.com/?p=6060#comment-9974</guid> <description>IIRC this was an april fools post gone awry.Not that the principle of adding ray tracing to DX is unreasonable.  OpenRT aims to be ray tracing in the style of OpenGl, and presumably there will be a DirectRT in future.However, the basic mathematics sort of fall apart.  Ray tracing, while demonstrably practical for older engines on extremely fancy setups with 16 cpu cores is probably 2 or 3 hardware generations from being implementable at that level on the desktop and another generation or 2 away from being able to do that on (what will then be) modern engines.  My research is on RT on GPU hardware, which faces essentially the same curve:  theoretically possible now but don&#039;t expect anything any one would want to actually use any time soon.It is possible, however unlikely, that one of AMD, Intel or Nvidia will release hardware custom built for RT in the same way current GPU&#039;s were for rasterization, but even there you&#039;re looking at years for it to filter down much (AFAIK the university of I think it&#039;s Saarland has something along these lines already but I have no idea how good it is or the costs).  That would create a whole slew of questions with compatability etc... as well, which means we likely won&#039;t see that for some time (though likely that will be the future).Granted MS may decide that DX10.x is as far as they need to go with raster graphics and DX11 will include ray tracing at some point in the distant future, but don&#039;t expect it to be anything other than an exercise for academics and researchers for a few more years.  I would also say, given the relatively bland reception DX10 has recieved the MS marketting types will be happy to shove something out the door, no matter how minor an improvement they can call DX11 and hope for some better press.</description> <content:encoded><![CDATA[<p>IIRC this was an april fools post gone awry.</p><p>Not that the principle of adding ray tracing to DX is unreasonable.  OpenRT aims to be ray tracing in the style of OpenGl, and presumably there will be a DirectRT in future.</p><p>However, the basic mathematics sort of fall apart.  Ray tracing, while demonstrably practical for older engines on extremely fancy setups with 16 cpu cores is probably 2 or 3 hardware generations from being implementable at that level on the desktop and another generation or 2 away from being able to do that on (what will then be) modern engines.  My research is on RT on GPU hardware, which faces essentially the same curve:  theoretically possible now but don&#8217;t expect anything any one would want to actually use any time soon.</p><p>It is possible, however unlikely, that one of AMD, Intel or Nvidia will release hardware custom built for RT in the same way current GPU&#8217;s were for rasterization, but even there you&#8217;re looking at years for it to filter down much (AFAIK the university of I think it&#8217;s Saarland has something along these lines already but I have no idea how good it is or the costs).  That would create a whole slew of questions with compatability etc&#8230; as well, which means we likely won&#8217;t see that for some time (though likely that will be the future).</p><p>Granted MS may decide that DX10.x is as far as they need to go with raster graphics and DX11 will include ray tracing at some point in the distant future, but don&#8217;t expect it to be anything other than an exercise for academics and researchers for a few more years.  I would also say, given the relatively bland reception DX10 has recieved the MS marketting types will be happy to shove something out the door, no matter how minor an improvement they can call DX11 and hope for some better press.</p> ]]></content:encoded> </item> </channel> </rss>
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