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Mitsubishi Concept-ZT - A Tech Lover’s Dream Come True

Posted Sep 11, 2007 by Rich Menga  

concept-zt.jpg

Behold! The Mitsubishi Concept-ZT. A car so tech-inspired on the inside that it looks like it came straight out the movie Tron.

Your eyes do not deceive you; the entire length of the dashboard is lit up with information all over the place.

You can see larger more detailed photos of this car in Autoblog’s article.

Would a car like this ever really work? Is it the right time to completely “tech out” an interior like this?

In a word, no.

There are several drawbacks to a car like this.

First, it’s intimidating even to the most tech-savvy person. You have to learn it, and that’s annoying. There are buttons everywhere. On the steering wheel, in the center stack, on the lower stack… I mean, we’re talking buttons and knobs galore.

Second, the Tron-esque look is not everyone’s cup of tea. There is absolutely nothing warm and inviting about an interior like this. The monochromatic dark look turns off a lot of people. Many would once again feel intimidated just by the look alone.

Third, people prefer simplicity when it comes to their cars. BMW’s infamous iDrive system is a prime example of how tech can absolutely wreck a car. It’s too technical and requires you to navigate screens just to do simple things like choose a radio station or adjust the air conditioning. Is this concept car a repeat of the horrible iDrive system? Let’s hope not.

I’m not saying that manufacturers shouldn’t make cars like this. I think they should if for nothing than to see if people would actually like them or not.

Cars are getting more tech-infused and there’s no stopping that. It’s the application of the tech which will ultimately decide whether people will love ‘em or hate ‘em.

The current application of tech in cars mostly horrible because most manufacturers don’t take tactile feel into consideration, or rather, not enough.

Tactile objects in cars can basically be described as knobs, buttons and switches. They are things you can physically feel and identify what they are without physically having to look at them.

For example, when you’re driving and want to roll down the window, you take your left hand, feel around for the switch or crank, find it and adjust the window to your liking. Never do you have to physically look at the switch.

You cannot escape tactile objects when designing a car. It absolutely must be there. Without these objects it would be difficult to operate your car.

The Concept-ZT does have tactile objects placed throughout, but is it done in a way that’s easy to use? How easy or difficult would it be to roll down a window? Or choose a radio station? Or turn on the heat or A/C?

If this car ever comes to fruition, one can only hope enough effort is put into the driver’s experience to make sure a car like this can be used in real-world situations. And it’d be nice if it didn’t look too much like a computer console. We love our tech, but many of us tech guys don’t necessarily want the look of tech.

Categories: PCMech Wire

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About the Author

Rich Menga is PCMech's video guy, an author and part-time host of PCMech LIVE.
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