In the video below I’m playing Star Wars Jedi Knight: Mysteries of the Sith to show that when it comes to FPS (first-person-shooter games), older titles from the late 1990s and early 2000s really did a much better job when it comes to maps.
A very common complaint these days with FPS games is that way too much emphasis is placed on online team play, and little to no effort put into the actual game maps. The original Jedi Knight and the MotS games have absolutely huge maps. Huge, intricate, spacious, well-designed, interesting (keyword there), and fun to explore.
In the video below I show most of the first level of MotS. Were it a modern FPS, the game map would literally be less than half the size of what’s shown. Sure, in the new game the graphics would be awesome and the mechanics of top-notch quality, but the map would be so small that there’s nothing to explore. Most modern titles have replaced rooms, passages and corridors with obstacles instead – and that sucks. This is why older game titles were much better in the map department.

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I never played this but it kind of looks like the player character has whatever the opposite of stormtrooper-itis is. That is to say he can’t miss with that gun, heh. Or maybe you’re just really good with it.