Soldier of Fortune Preview

Story? Who needs a story…


The story is fairly simple, you are a mercenary, and work for a secret organization called The Shop. Terrorists have stolen nuclear weapons, and your onscreen alter ego, John Mullins, has been tasked with returning the nukes. Raven has promised real locations, real weapons, espionage, intrigue, and lots of bad guys to blast into bloody little chunks. Sound like fun? Sure it does. Here is a run-down of the features Raven promises for SOF:
-Story driven plot, with real environments and hordes of enemies
-10 missions with 26 levels, using real world locations
-Ghoul modeling system
-Multiplayer games including deathmatch, arsenal, assassin, and capture the flag
-Parental lock to keep the kids out
-Authenticated by Captain John Mullins

Lot of info there, so let’s take a closer look at some of the major features:







…and more options to play with

This is where it all begins, the subway

Notice the femur protruding from his leg

Don’t point that thing at me!

Welcome back


Here is the scoop on the Ghoul Modeling System, straight from Raven Software:
GHOUL is a new model system being developed by Raven technology programmer Gil Gribb. It allows for better model physics than Quake II previously supported and also gives us a wealth of new lighting, movement, and destroyability options. There are a lot of other features of GHOUL that we can’t comment on, but we are very pleased with the results of it so far. Suffice it to say that GHOUL will greatly enhance the Soldier of Fortune game.
Here’s a list of features in the GHOUL modeling system:
-Location Based Damage
-26 “Gore Zones” on each enemy and player model
-Vertex Compression
-Movement Encoding
-Bolt-on models and attachments, such as gore, weapons and accessories
-Character variety
-Over 100 mix/match enemy skin pages
-Accurate/improved lighting
-Animations greater than 10hz
-New networking model
-Per-poly physics/collision detection
-Lights inside GHOUL models

How cool is that? Believe me, the system works, but more on that later.







Damn, this is one dirty bathroom

Trying to carve my initials in this guy’s back

Notice how body is thrown back by the impact…

…and how this guy reaches for his wounded arm

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