Directx 11 to Reveal a New Era of Graphics
By Nathan Naylor on Apr 28, 2008 in Featured, Video Cards | comments(16)
Editor’s Note 4/49/08 12:36 PM: OK, I’ll admit it. I got HAD by this article. It was based on an April’s Fools joke and made it’s way to PCMech well after April Fools. I’ll leave it up here since people have already commented on it. I’m not sure if Nathan (the author) knew it was a farce, but one thing is for sure: I need to pay much better attention when I’m publishing guest posts for PCMech. Sheesh…
–START OF THE ORIGINAL ARTICLE–
It has been announced that DirectX 11 will include a completely new type of graphics rendering called ray-tracing. Wait a minute. It’s not new. In fact, it’s been around since the 80’s. How come it took so long to be implemented for public use? How does it work? What advantages does it have over current-gen graphics? These questions are about to be answered.

