What’s The Fastest GUI There Is?
By Rich Menga on Sep 4, 2009 in Featured, Operating Systems | comments(11)
The GUI which is the fastest of them all is the one which is an absolute no-frills environment.
"No-frills" defined:
- No wallpaper
- No animations
- Solid-colored application window borders
- No color gradients in title bars
- No anti-aliased fonts (i.e. font smoothing)
- No application window shadows
- No transparency/translucence
- Squared-off corners of application windows only (no curved corners)
Why would anybody want a no-frills GUI environment?
Here are a few reasons:
- Screen draws/redraws are near-instantaneous (fastest possible environment)
- You gain screen space because the borders are thin without shadows (you can fit more windows on your screen, gain more application space)
- It’s easier to read text in many instances
- Switching between tasks is faster
- Dragging windows is faster (border-only instead of full-window-copy as you move it)
There are more, but you get the idea.
Microsoft’s Windows Vista and 7…
…can be configured to be no-frills but it takes some effort. Windows XP is in fact the last Windows OS that can go completely "bare", GUI-wise. Windows Vista and 7 cannot because there are some animations that absolutely cannot be turned off. If you go to the Optimize visual display (available by a search from the Windows logo), there is a checkbox that states verbatim:
Turn off all unnecessary animations (when possible)
It’s the "when possible" that irks me. That means it disables most but not all animations.
XP and previous editions of Windows on the other hand can be completely "de-animated". Even the startup animation can be disabled.
Apple’s Mac OS X…
…has animations everywhere, some of which require the Terminal to disable. By default, things in OS X fade in/out, jump around ("bouncing" icons), slide, zoom in/out, tilt slightly("Stacks" feature), etc. You name it, it has it. I’m not saying this is a bad thing because it’s part of the whole Apple experience, but when it comes to disabling every animation in that OS, it can prove to be a chore.
The UNIX/Linux desktop environment…
…is the only one where you can choose to be as glitzy or as Spartan as you wish.
In the glitz department, using Compiz can make a UNIX/Linux desktop disgustingly animated. You can have "wobbly" windows, "burning" minimize/maximize, a desktop that "rotates" using the prism-like Cube and so on.
However it’s the Spartan options that really make a UNIX/Linux desktop a lean mean machine.
Getting UNIX/Linux desktop to be Spartan but powerful in the GUI can be as easy as picking the right desktop environment. Once such example is Xfce. Another is fluxbox. Both of these are very lightweight by design and can be easily configured to be completely no-frills.
Which is the fastest?
This is largely dependent on what hardware you have in your computer, but overall a lightweight UNIX/Linux environment still rules the roost as the fastest GUI you can use.
While it’s true that nothing can ever outrun the command line in terms of speed, the most diehard command line user still prefers a GUI multitasking environment – even if the GUI is nothing but terminal windows.
Can you multitask with no GUI?
You could, if so desired, multitask from the command line in UNIX, being there is bg to send a running process to the background and fg to bring it back to the foreground. Jobs in UNIX are assigned numerical IDs so it’s not difficult to perform job control once you get used to it, should you dare to go with no GUI at all.
But in all honesty, using nothing but a CLI environment for multitasking is a bit time consuming because you don’t see your tasks in front of you as windows (as in application windows, not MS-Windows). If UNIX had a DESQview-like offering, that would be a lot more friendly and usable with multitasking in no-GUI land.
DESQview was arguably the best text-mode multitask environment usability-wise because you could whizz thru it like nobody’s business. Someone even said it was one of the 5 Best Operating Systems You Never Used. Yes, it really was that good.

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