View Single Post
Old 10-07-2001, 10:11 AM   #11
Randomaxess
Member (8 bit)
 
Join Date: Jun 2001
Posts: 169
ok, kool, i got it and o/ced the vidcard.

It's a geforce2mx400 64mb from Visiontek. Although not the fastest MX card on the market, it was a good buy. It comes stock 175mhzGPU/168ram frequencies. I've got it at 214/182 w/o corruption. Howver, while the system is totally stable,i did notice the fact that in Max Payne and only max payne, the walls sometimes have small white dots.
I wanted to say that i was o/cing it too much, so i brought it down from what i had it at when i noticed that (214/187), and it reduced. Funny thing tho, it only appears on the walls. None of the other polygon structures have this, and it doesn't happen in any other game. For instance, UT, Quake3 or Giants Citizen Kabuto, it doesn't have this problem--only in Max Payne. I'm now willing to bet that its just some graphical errors that seem to be heightened by the o/cing.

I'm gonna let it sit at what it is right now, 214/182, but i think that i can go higher on the GPU. Ah well, them's the brakes....

PS..
I have plenty of cooling, no need to worry about that. 2 exhaust 80mm, 2 intake 80mm, and a slot fan for the vidcard.
Randomaxess is offline   Reply With Quote