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Old 01-25-2004, 06:11 PM   #3
Blakhart
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Join Date: Feb 2002
Location: in harms way
Posts: 2,768
Considering that many games have a $prefs:: TextureCacheSize = "220"; or thereabouts, when is a 128megs agp card (much less higher) ever going to get filled up? That "220" is kb. No wonder games stutter on hi end boxes, everything has to be drawn from the hdd, passed thru the agp bus and handled by the card. And no, the os may not notice/care at all if the agp has 4 or 256 megs. In most cases it is a waste of fast mem. Unless you know how to open up the cache size...
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