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One thing that is somewhat in line with Xayd is the recent technology that 3D graphics has undergone. In the past 2 years alone, graphics throughput has more then doubled and the price halved.
3D graphics for the Pee-Cee is reletively new for the most part and software is still reeling with the number of ways to "do the same job".
These are a few existing standards, most of which are grossly outdated and actually prohibit performance.
One standard dates back to 1987 (even earlier) is the VESA or "Video Electronics Standards Association" which simply lays out a "method" to access higher functions of a "typical" SVGA adaptor.
Now is NOT the time for such standards as Xayed suggests as the 3D relm is just getting interesting. Maybe in the coming years this would change.
On the "memory" standpoint, expandible memory for video also dates back many years and only offered higher resolutions and deeper color depths.
Remember, it was the early 90`s when 3D cards hit the market. The first few adaptors were the "Monster3D" variant or also known as "VooDoo1".
A great deal has been done so far and the fun is just getting started.
Now, video subsystems boast 64/128/256 MB of local memory.
The fun will begin when the CPU and the graphics processor completely divide into thier own forms without relying on the other. This would be the main CPU does its own tasks and the video interface is actually a self contained computer in itself needing no help from the host CPU.
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2 goldfish were discussing Mythology.
The discussion ended when a goldfish replied:
"There MUST be a God, who changes the water?"
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