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The good thing about F@H is that it's supposed to use only spare cpu cycles. It's priority is set lower than your other apps, so it basically pauses the calculations it's running when you're doing something else. The OpenGL conflict just arises sometimes when you have the F@H graphic window up while doing some other graphics-intensive program. Like I said above, tho, if you're running the little text box console, then no worries!
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Kov
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