davidovitch
07-20-2006, 01:01 PM
For the past couple of months I worked on a game in school (I study Game Design), and here is the end result. I made all the music and sfx and did some level design.
The Blob - Dutch version (http://www.utrecht.nl/images/OGU/pos/Downloads/DeBlob_NL.zip) - 97mb
The Blob - English version (http://www.utrecht.nl/images/OGU/pos/Downloads/TheBlob_EN.zip) - 97mb
De Blob - Dutch version, 97mb - MIRROR 1:
http://binnenstad.hku.nl/Release/De%20Blob%20(Nederlands).exe
The Blob - English version, 97mb - MIRROR 1:
http://binnenstad.hku.nl/Release/The%20Blob%20(English).exe
The mirrors are a lot faster than the original links.
The minimum system requirements for a nice framerate are about a 2ghz processor and 512mb RAM.
The Blob was made for the information centre about the changes that are going to happen in the station area of the Dutch city of Utrecht. The station and many other parts of the area are going to be completely rebuild, some roads are even going to be canals! The Blob plays in this new station area as it will be in 15 years.
Screenshots:
http://student-kmt.hku.nl/~david10/blob/screenshot_2.jpg
http://student-kmt.hku.nl/~david10/blob/screenshot_7.jpg
http://student-kmt.hku.nl/~david10/blob/screenshot_14.jpg
http://student-kmt.hku.nl/~david10/blob/screenshot_18.jpg
This is the team that made The Blob:
Jasper Koning: project lead/level designer/artist
Fabian Akker: lead level designer
David Vink: sound designer/level designer
Gijs Hermans: lead artist
Ralph Rademakers: artist
Fahrang Namdar: artist
Huub van Summeren: artist
Olaf Jansen: programmer
Joost van Dongen: lead programmer
And our supervisor at school: JP van Seventer
The Blob was made using Ogre for graphics, FMOD for audio, ODE for physics and collision detection, 3D Studio MAX for modelling, Photoshop for texturing and Reason and Sound Forge for audio.
Let me know what you think!
Thanks!
PS: this is the third time I've made this post. Are moderators deleting it? If so, could you PM me about why?
The Blob - Dutch version (http://www.utrecht.nl/images/OGU/pos/Downloads/DeBlob_NL.zip) - 97mb
The Blob - English version (http://www.utrecht.nl/images/OGU/pos/Downloads/TheBlob_EN.zip) - 97mb
De Blob - Dutch version, 97mb - MIRROR 1:
http://binnenstad.hku.nl/Release/De%20Blob%20(Nederlands).exe
The Blob - English version, 97mb - MIRROR 1:
http://binnenstad.hku.nl/Release/The%20Blob%20(English).exe
The mirrors are a lot faster than the original links.
The minimum system requirements for a nice framerate are about a 2ghz processor and 512mb RAM.
The Blob was made for the information centre about the changes that are going to happen in the station area of the Dutch city of Utrecht. The station and many other parts of the area are going to be completely rebuild, some roads are even going to be canals! The Blob plays in this new station area as it will be in 15 years.
Screenshots:
http://student-kmt.hku.nl/~david10/blob/screenshot_2.jpg
http://student-kmt.hku.nl/~david10/blob/screenshot_7.jpg
http://student-kmt.hku.nl/~david10/blob/screenshot_14.jpg
http://student-kmt.hku.nl/~david10/blob/screenshot_18.jpg
This is the team that made The Blob:
Jasper Koning: project lead/level designer/artist
Fabian Akker: lead level designer
David Vink: sound designer/level designer
Gijs Hermans: lead artist
Ralph Rademakers: artist
Fahrang Namdar: artist
Huub van Summeren: artist
Olaf Jansen: programmer
Joost van Dongen: lead programmer
And our supervisor at school: JP van Seventer
The Blob was made using Ogre for graphics, FMOD for audio, ODE for physics and collision detection, 3D Studio MAX for modelling, Photoshop for texturing and Reason and Sound Forge for audio.
Let me know what you think!
Thanks!
PS: this is the third time I've made this post. Are moderators deleting it? If so, could you PM me about why?