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davidovitch
07-20-2006, 01:01 PM
For the past couple of months I worked on a game in school (I study Game Design), and here is the end result. I made all the music and sfx and did some level design.


The Blob - Dutch version (http://www.utrecht.nl/images/OGU/pos/Downloads/DeBlob_NL.zip) - 97mb
The Blob - English version (http://www.utrecht.nl/images/OGU/pos/Downloads/TheBlob_EN.zip) - 97mb

De Blob - Dutch version, 97mb - MIRROR 1:
http://binnenstad.hku.nl/Release/De%20Blob%20(Nederlands).exe

The Blob - English version, 97mb - MIRROR 1:
http://binnenstad.hku.nl/Release/The%20Blob%20(English).exe


The mirrors are a lot faster than the original links.

The minimum system requirements for a nice framerate are about a 2ghz processor and 512mb RAM.

The Blob was made for the information centre about the changes that are going to happen in the station area of the Dutch city of Utrecht. The station and many other parts of the area are going to be completely rebuild, some roads are even going to be canals! The Blob plays in this new station area as it will be in 15 years.

Screenshots:

http://student-kmt.hku.nl/~david10/blob/screenshot_2.jpg

http://student-kmt.hku.nl/~david10/blob/screenshot_7.jpg

http://student-kmt.hku.nl/~david10/blob/screenshot_14.jpg

http://student-kmt.hku.nl/~david10/blob/screenshot_18.jpg

This is the team that made The Blob:

Jasper Koning: project lead/level designer/artist
Fabian Akker: lead level designer
David Vink: sound designer/level designer
Gijs Hermans: lead artist
Ralph Rademakers: artist
Fahrang Namdar: artist
Huub van Summeren: artist
Olaf Jansen: programmer
Joost van Dongen: lead programmer

And our supervisor at school: JP van Seventer

The Blob was made using Ogre for graphics, FMOD for audio, ODE for physics and collision detection, 3D Studio MAX for modelling, Photoshop for texturing and Reason and Sound Forge for audio.


Let me know what you think!

Thanks!

PS: this is the third time I've made this post. Are moderators deleting it? If so, could you PM me about why?

786ARS
07-20-2006, 01:36 PM
dloading rite now
I'll give you my opinions after i have tried it out.

Alaron
07-20-2006, 03:03 PM
I converted your images to links. We keep our boards dial-up friendly. :)

RazorDX
07-21-2006, 09:47 PM
Very fun game. The loading times were up there, but once it loaded (took a couple minutes), it ran very smoothly.

All in all it's really enjoyable, you did a great job with it. The controls were challenging, but not in a bad way. Just enough to remain fun without being too easy.

786ARS
07-22-2006, 01:44 AM
its going good, nice idea, it will do well