View Full Version : Problematic Graphics
Netguess
07-24-2002, 07:50 PM
I have a 1.1ghz duron, 128mb sdram, and a Trident Blade 3D onboard vga adapter. I can run Unreal Tounament in Direct3D but I get black space boxes in OpenGL mode. In operation flashpoint I get some wierd boxes on the screen and the game freezes. I get all kinds of wierd problems with different games, is there anything I can do to resolve this problem?
Blankman
07-24-2002, 08:21 PM
BLADE 3D is a low-power 2D/3D graphics controller for very low-priced desktop applications. BLADE 3D delivers two key graphics features to very low-priced desktop PCs:
DirectX 6.0 hardware for good 3D images at very low hardware cost
Single-pass pixel processing pipeline for low-cost 3D rendering performance
Other key features include:
Single-pass, single-pixel rendering engine operating at up to 125 MHz system clock
Supports 8 MB of frame buffer with 64-bit memory interface in a wide variety of SDRAM memory configurations such as 4Mx16, 1Mx16, etc.
DVD support with hardware Motion Compensation for real-time playback
Digital interface to standard NTSC/PAL encoder such as Trident's TVExpress for TV out support
this I pulled off of their website. It looks to me as if you need to go with a nice AGP card to handle the intense graphics those games require. Most games coming out are requiring directx 8.0 or higher and this chipset doesn't come close.
Netguess
07-24-2002, 08:43 PM
Okay, I was going in that direction but wanted to make sure
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