View Full Version : The question about floating point
FantasySoul
09-20-2002, 01:25 PM
how is a floating point of the CPU influnce the performance of 3D gaming?
DilLy
09-20-2002, 04:02 PM
The more floating point operations a cpu can do, the better your gaming should be. Stick with P4 or the Athlon XP and you should have plenty of floating point operations.
From my understanding, in layman's terms, the floating point processor on the CPU handles instructions that aren't hard coded, a sort of "everything else" processor.
Games are really nothing but a series of fast calculations (you shot a rocket from points on this X axis and that Y axis and this other Z axis, calculate it's path and where it lands, then figure the X,Y, and Z locations of the person you shot it at and see if it hit or missed, all within about 0.3 seconds :p).
Nuclear Krusader
09-22-2002, 01:30 AM
I doubt you would be able to play 3D games without floating point.
wilsontc
09-22-2002, 05:09 AM
durons have crap floating points compared to a P4 or an XP.
but what about the thunderbird?
how do they rack up?
I haven't looked at benchmarks recently, but with the early P4s, the Athlon line outperformed Intel floating-point wise.
But, Intel now has a relatively cheap x86 CPU with a 512k cache that is very overclockable compared to the Athlon too, so the choices between the two aren't so easy to make anymore.
TwoRails
09-22-2002, 09:26 PM
The T-Bird does pretty good for FP calcs.
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