mike breck
02-17-2003, 08:17 AM
Remember when you first played the original Unreal.
Remember the first time you crawled out of the Vortex Rikers and said "Wow!" when you saw this huge alien vista all around you.
Remember how you said "Wow!" many times at some of the THIRTY-SIX giant levels and architecture.
Remember those memorable battles with Brutes, Behemoths, Giant Horseflys, Gasbags, Krall, Mantas, Mecenaries, Slith, Pupae, Titans, Squids, Warlords, and NINE classes of Skaarj each armed with different weapons.
Remember all the unusual alien weapons you had at your disposal. How you managed to master the Razorjack, Shock Rifle, and land a Flak shell on a Skaarj's head from fifty yards.
Remember how you had to develop radically different tactics for each enemy - close-up, medium range, or long-range.
Remember how you back-pedaled furiously when attacked by two or more fast-moving Skaarj who side-stepped and rolled to avoid you fire.
Remember how the hairs on the back of your neck stood up when you confronted the Slith for the first time.
Remember trying to protect the Nali from being killed and the disappointment when you failed.
Remember the intense close-up combat when you finally dared to enter the Skaarj Mothership.
Remember defeating the Queen.
Remember how you felt totally alone in a very hostile, alien environment and it took all your wits and skill to survive.
So, with all of that in mind, does the sequel live up to the original? As far as I'm concerned - no. This is a good, fun game which exists on the periphery of the Unreal Universe - but it is not Unreal.
It has plenty of eye-candy but it lacks the adventure, grim excitement, and epic scale of the original. As most of the time is spent fighting humans, it could have been called:
"Unreal Tournament 2003 Single Player Mission Pack"
"SOF2 in Space"
"Unreal Starship Troopers - the Halo Effect"
"Unreal Star Trek Voyager"
That's a pity, because with this game engine they could reintroduced the Skaarj in very impressive way. However, the Skaarj have been relagated to a mere token presence. A mere nod of the head back to the original.
However, it may be understandable, because at the speed our hero moves at, he wouldn't last five minutes in Unreal with a couple of Skaarj gunners bearing down on him at great speed. Perhaps that's why he was kicked out of the Marines - he had too much lead in his butt. Unfortunately they've slowed the Skaarj to compensate for this. They move like Brutes now.
Perhaps I've been spoilt by the marvellous levels and vicious battles in Mods such as Operation Na Pali and Xidia Gold. In these mods, the Skaarj and Krall attacks and ambushes could have you literally push your chair back thro the wall. Many of the level designs had you walking around saying "Wow!". You could enlist armed Nali to help you fight massive battles. Lots of nice touches to make you smile with pleasure.
However, Unreal 2 just feels (feel is the wrong word - because I don't feel anything) just like a collection of separate maps thrown in and held loosely together by mission briefings on the Atlantis.
Some say this allows you to catch your breath between levels, but I would argue that I was never "out of breath" to begin with.
Someone at Legend or Epic was quoted as saying cheerfully that the game wouldn't be out for long before some modder creates a nude skin for Aida. Oh really? So that's the reason for these useless scenes on the Atlantis - to provide titillation for sad people who should get out more or get a girlfriend.
Wouldn't it have been more interesting if the Atlantis had been blown up after mission two and all were killed and you had to survive while being hunted down? Or the crew were captured and you had rescue them from the Skaarj home planet, with the help of Skaarj slaves before they were executed?
No - I suppose not. That would have been too complicated and epic a storyline. Too Unreal.
So in my opinion, the "real" sequel to Unreal now lies in the hands of the great amatuer level designers. They will take the Unreal 2 engine and show us what Unreal 2 should have been.
As Mr. Spock would say "It's Unreal Jim - but not as we know it."
Remember the first time you crawled out of the Vortex Rikers and said "Wow!" when you saw this huge alien vista all around you.
Remember how you said "Wow!" many times at some of the THIRTY-SIX giant levels and architecture.
Remember those memorable battles with Brutes, Behemoths, Giant Horseflys, Gasbags, Krall, Mantas, Mecenaries, Slith, Pupae, Titans, Squids, Warlords, and NINE classes of Skaarj each armed with different weapons.
Remember all the unusual alien weapons you had at your disposal. How you managed to master the Razorjack, Shock Rifle, and land a Flak shell on a Skaarj's head from fifty yards.
Remember how you had to develop radically different tactics for each enemy - close-up, medium range, or long-range.
Remember how you back-pedaled furiously when attacked by two or more fast-moving Skaarj who side-stepped and rolled to avoid you fire.
Remember how the hairs on the back of your neck stood up when you confronted the Slith for the first time.
Remember trying to protect the Nali from being killed and the disappointment when you failed.
Remember the intense close-up combat when you finally dared to enter the Skaarj Mothership.
Remember defeating the Queen.
Remember how you felt totally alone in a very hostile, alien environment and it took all your wits and skill to survive.
So, with all of that in mind, does the sequel live up to the original? As far as I'm concerned - no. This is a good, fun game which exists on the periphery of the Unreal Universe - but it is not Unreal.
It has plenty of eye-candy but it lacks the adventure, grim excitement, and epic scale of the original. As most of the time is spent fighting humans, it could have been called:
"Unreal Tournament 2003 Single Player Mission Pack"
"SOF2 in Space"
"Unreal Starship Troopers - the Halo Effect"
"Unreal Star Trek Voyager"
That's a pity, because with this game engine they could reintroduced the Skaarj in very impressive way. However, the Skaarj have been relagated to a mere token presence. A mere nod of the head back to the original.
However, it may be understandable, because at the speed our hero moves at, he wouldn't last five minutes in Unreal with a couple of Skaarj gunners bearing down on him at great speed. Perhaps that's why he was kicked out of the Marines - he had too much lead in his butt. Unfortunately they've slowed the Skaarj to compensate for this. They move like Brutes now.
Perhaps I've been spoilt by the marvellous levels and vicious battles in Mods such as Operation Na Pali and Xidia Gold. In these mods, the Skaarj and Krall attacks and ambushes could have you literally push your chair back thro the wall. Many of the level designs had you walking around saying "Wow!". You could enlist armed Nali to help you fight massive battles. Lots of nice touches to make you smile with pleasure.
However, Unreal 2 just feels (feel is the wrong word - because I don't feel anything) just like a collection of separate maps thrown in and held loosely together by mission briefings on the Atlantis.
Some say this allows you to catch your breath between levels, but I would argue that I was never "out of breath" to begin with.
Someone at Legend or Epic was quoted as saying cheerfully that the game wouldn't be out for long before some modder creates a nude skin for Aida. Oh really? So that's the reason for these useless scenes on the Atlantis - to provide titillation for sad people who should get out more or get a girlfriend.
Wouldn't it have been more interesting if the Atlantis had been blown up after mission two and all were killed and you had to survive while being hunted down? Or the crew were captured and you had rescue them from the Skaarj home planet, with the help of Skaarj slaves before they were executed?
No - I suppose not. That would have been too complicated and epic a storyline. Too Unreal.
So in my opinion, the "real" sequel to Unreal now lies in the hands of the great amatuer level designers. They will take the Unreal 2 engine and show us what Unreal 2 should have been.
As Mr. Spock would say "It's Unreal Jim - but not as we know it."