fade2black
01-30-2001, 03:28 PM
The system in question is the following:
Enlight 300W ATX case
Abit KT7 mobo
T-Bird 800 w/Orb
128MB PC100 RAM
Quantum and Maxtor HD (15 Gig ea.)
ATI Radeon 32MB DDR
Diamond MX300 (Aureal Vortex2)
Viking 56K ISA winmodem
I am running Win98 SE w/DirectX 7. I have updated the BIOS, Installed the latest 4in1's from VIA, and tried both the latest official and special purpose drivers for the Radeon. The only 3D software I have used so far is Quake III demo, 3DMark 2000, and ATI Arc demo. However, all of them have the same problem.
When rendering 3D there are multi-colored squares arranged in several diaginal lines (individual squares touching at opposite corners) that appear on top of the textures of various surfaces. The squares seem like some sort of texture corruption since everything else about the 3D rendering looks fine. Everything is being rendered and the textures are all there, there are just these squares on top of most of the 3D surfaces. No programs have crashed or given any error messages.
As it is happening in both OpenGL and Direct3D, I belive a driver issue or BIOS setting is to blame. The only AGP BIOS settings that were changed from the defaults were the Aperture Size to 64 MB and enabling AGP 4X. The driver settings under Display Properties were not changed from their defaults.
I have not been able to find a reference to a similar problem with the Radeon. I can't seem to figure this one out, so any ideas, help, and or references are greatly appreciated.
Enlight 300W ATX case
Abit KT7 mobo
T-Bird 800 w/Orb
128MB PC100 RAM
Quantum and Maxtor HD (15 Gig ea.)
ATI Radeon 32MB DDR
Diamond MX300 (Aureal Vortex2)
Viking 56K ISA winmodem
I am running Win98 SE w/DirectX 7. I have updated the BIOS, Installed the latest 4in1's from VIA, and tried both the latest official and special purpose drivers for the Radeon. The only 3D software I have used so far is Quake III demo, 3DMark 2000, and ATI Arc demo. However, all of them have the same problem.
When rendering 3D there are multi-colored squares arranged in several diaginal lines (individual squares touching at opposite corners) that appear on top of the textures of various surfaces. The squares seem like some sort of texture corruption since everything else about the 3D rendering looks fine. Everything is being rendered and the textures are all there, there are just these squares on top of most of the 3D surfaces. No programs have crashed or given any error messages.
As it is happening in both OpenGL and Direct3D, I belive a driver issue or BIOS setting is to blame. The only AGP BIOS settings that were changed from the defaults were the Aperture Size to 64 MB and enabling AGP 4X. The driver settings under Display Properties were not changed from their defaults.
I have not been able to find a reference to a similar problem with the Radeon. I can't seem to figure this one out, so any ideas, help, and or references are greatly appreciated.