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#2 |
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Member (11 bit)
Join Date: Aug 2001
Location: Brooklyn Park,Minn.
Posts: 1,864
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you can do the same thing in ut2004. i havent seen any increase. if you try you should to 64 or 128.
Last edited by wolfie; 08-05-2004 at 08:43 AM. |
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#3 | |
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Barefoot on the Moon!
Staff
Premium Member
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,381
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From the thread:
Quote:
__________________
There are two secrets to staying young, being happy, and achieving success. You have to laugh and find humor every day, and you have to have a dream.
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#4 |
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Member (11 bit)
Join Date: Aug 2001
Location: Brooklyn Park,Minn.
Posts: 1,864
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for doom 3 or ut2004
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#5 |
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Member (7 bit)
Join Date: Jul 2004
Location: Dacula, GA
Posts: 71
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I saw that last night at gamespot forums:
http://forums.gamespot.com/gamespot/...5491775&page=0 Several people had concerns about the memory runny too hot with this mod. They recommended using heat spreaders on the memory. Is this a valid concern? |
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#6 |
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Member (14 bit)
Premium Member
Join Date: Jan 2002
Location: The Great NorthWest
Posts: 12,594
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It's no real concern. Using memory is just that, using memory. Just think of all the folks crunching home movies without a problem.
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#7 |
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Stereo junkie
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the thing about heatspreaders is hog wash...i did the mod and im running 250FSB...all without heatspreaders
.
__________________
Join the 1%, use Linux
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#8 | |
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Barefoot on the Moon!
Staff
Premium Member
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,381
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Getting back to the tweak, I found this in one of the threads:
Quote:
If you don't need to load any textures off the HDD, and just refer to the RAM, this eliminates the delay of having to load and reload texture files. Last edited by Force Flow; 08-07-2004 at 04:25 PM. |
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#9 |
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Barefoot on the Moon!
Staff
Premium Member
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,381
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Well, I gave it a shot and played it for a few hours and came up with no problems. I didn't really notice much of a real-world difference, but for those of you who care about FPS, it looks like it went up about 5-15.
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#10 |
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Member (7 bit)
Join Date: Jul 2004
Location: Dacula, GA
Posts: 71
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I tried it as well.....seemed to boost performance a bit. I haven't played it for hours to see if it will overheat anything yet.
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#11 |
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Member (7 bit)
Join Date: Aug 2004
Location: Tac-Town, WA
Posts: 68
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It worked out great for me in doom 3, but didnt see much of a difference in UT 2004. Before i was having slowdown in 640x480 Rez at med detail on Doom 3, now i can run high in 800x600 with almost no side effects, this has made me very happy
Also, when i looked at my cachemegs, it was set at 20 by default. Why would id software set this so low, considering the machine min reqs are so high? Oh well, Fantastic Post! |
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#12 |
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Member (12 bit)
Join Date: Jul 2002
Location: Easthampton, Massachusetts
Posts: 2,633
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My friend put in the code and it's really hard to see the difference. I don't understand how it sets a side of some RAM for the textures..if you have a lot of RAM, wouldn't it do it anyways? Doom 3 only takes about 200MB or so even though the minimum requirements are 384.
I think this configuration trick here are only for systems that have less than 512MB. Things load faster from RAM than from the HD anyways. Last edited by Markoman01027; 08-08-2004 at 05:58 PM. |
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#13 |
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Member (8 bit)
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hmmm... the number in my file is 20... ah, well. 128, now!
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#14 |
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Lest we forget
Join Date: Jun 2003
Location: Ontario, Canada
Posts: 1,870
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I have 1GB of ram so should I change it to 682?
__________________
redqueen: Antec Sonata, Pentium-D 2.5GHz, MSI G31M3-L, 2GB ram, 320 GB HDD, OpenBSD hal9000: Lenovo T61, 2GB ram, 120 GB HDD, FreeBSD |
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#15 |
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Member (12 bit)
Join Date: Jul 2002
Location: Easthampton, Massachusetts
Posts: 2,633
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Somebody please post their FPS before they apply the code and then the FPS after you applied the code with how much RAM you have on your system. That way we can see if it really makes a difference on different systems.
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#16 |
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Member (8 bit)
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I dont know how to get my FPS...
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