Go Back   PCMech Forums > Help & Discussion > Gaming and Benchmarks

Need Some Help? Type Your Keywords Here:

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 08-05-2004, 04:09 AM   #1
Member (12 bit)
 
Markoman01027's Avatar
 
Join Date: Jul 2002
Location: Easthampton, Massachusetts
Posts: 2,633
Improve your Doom 3 game

Doom 3

Let me know if this works guys.
Markoman01027 is offline   Reply With Quote
Old 08-05-2004, 07:13 AM   #2
Member (11 bit)
 
wolfie's Avatar
 
Join Date: Aug 2001
Location: Brooklyn Park,Minn.
Posts: 1,864
you can do the same thing in ut2004. i havent seen any increase. if you try you should to 64 or 128.

Last edited by wolfie; 08-05-2004 at 08:43 AM.
wolfie is offline   Reply With Quote
Old 08-05-2004, 08:36 AM   #3
Barefoot on the Moon!
Staff
Premium Member
 
Force Flow's Avatar
 
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,381
From the thread:
Quote:
Does anyone know what this actually does?

I'd rather not mess with settings just to get a performance increase when in actual fact it could be degrading something else.
I tried googling and didn't really turn up anything.
__________________
There are two secrets to staying young, being happy, and achieving success. You have to laugh and find humor every day, and you have to have a dream.
Force Flow is offline   Reply With Quote
Old 08-05-2004, 08:45 AM   #4
Member (11 bit)
 
wolfie's Avatar
 
Join Date: Aug 2001
Location: Brooklyn Park,Minn.
Posts: 1,864
for doom 3 or ut2004
wolfie is offline   Reply With Quote
Old 08-05-2004, 05:40 PM   #5
Member (7 bit)
 
New Guy Jr's Avatar
 
Join Date: Jul 2004
Location: Dacula, GA
Posts: 71
Unhappy

I saw that last night at gamespot forums:
http://forums.gamespot.com/gamespot/...5491775&page=0

Several people had concerns about the memory runny too hot with this mod. They recommended using heat spreaders on the memory.

Is this a valid concern?
New Guy Jr is offline   Reply With Quote
Old 08-07-2004, 08:59 AM   #6
Member (14 bit)
Premium Member
 
TwoRails's Avatar
 
Join Date: Jan 2002
Location: The Great NorthWest
Posts: 12,594
It's no real concern. Using memory is just that, using memory. Just think of all the folks crunching home movies without a problem.
TwoRails is offline   Reply With Quote
Old 08-07-2004, 09:01 AM   #7
Tin
Stereo junkie
 
Tin's Avatar
 
Join Date: Jan 2004
Location: Just North of Fort Pontchartrain du Détroit
Posts: 3,402
Send a message via AIM to Tin
the thing about heatspreaders is hog wash...i did the mod and im running 250FSB...all without heatspreaders .
__________________
Join the 1%, use Linux
Tin is offline   Reply With Quote
Old 08-07-2004, 04:23 PM   #8
Barefoot on the Moon!
Staff
Premium Member
 
Force Flow's Avatar
 
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,381
Getting back to the tweak, I found this in one of the threads:
Quote:
If it is indeed similar to hunkmegs in Quake 3 based games then it should be set according to your RAM (2:3 is the popular value). It's the amount of memory allocated to the game.
The more I look at the cfg file, the more I think that all that tweak does is set a portion of RAM aside to be used for textures. When texture are stored the RAM, basically, it is a cache; much like a doctor's waiting office. One texture gets loaded, another one gets bumped out to make room for the new texture. By having more waiting chairs, it reduces the need to keep reloading textures that may be used multiple times.

If you don't need to load any textures off the HDD, and just refer to the RAM, this eliminates the delay of having to load and reload texture files.

Last edited by Force Flow; 08-07-2004 at 04:25 PM.
Force Flow is offline   Reply With Quote
Old 08-07-2004, 11:40 PM   #9
Barefoot on the Moon!
Staff
Premium Member
 
Force Flow's Avatar
 
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,381
Well, I gave it a shot and played it for a few hours and came up with no problems. I didn't really notice much of a real-world difference, but for those of you who care about FPS, it looks like it went up about 5-15.
Force Flow is offline   Reply With Quote
Old 08-08-2004, 11:00 AM   #10
Member (7 bit)
 
New Guy Jr's Avatar
 
Join Date: Jul 2004
Location: Dacula, GA
Posts: 71
I tried it as well.....seemed to boost performance a bit. I haven't played it for hours to see if it will overheat anything yet.
New Guy Jr is offline   Reply With Quote
Old 08-08-2004, 11:28 AM   #11
Member (7 bit)
 
Xtasy's Avatar
 
Join Date: Aug 2004
Location: Tac-Town, WA
Posts: 68
It worked out great for me in doom 3, but didnt see much of a difference in UT 2004. Before i was having slowdown in 640x480 Rez at med detail on Doom 3, now i can run high in 800x600 with almost no side effects, this has made me very happy
Also, when i looked at my cachemegs, it was set at 20 by default. Why would id software set this so low, considering the machine min reqs are so high? Oh well, Fantastic Post!
Xtasy is offline   Reply With Quote
Old 08-08-2004, 05:55 PM   #12
Member (12 bit)
 
Markoman01027's Avatar
 
Join Date: Jul 2002
Location: Easthampton, Massachusetts
Posts: 2,633
My friend put in the code and it's really hard to see the difference. I don't understand how it sets a side of some RAM for the textures..if you have a lot of RAM, wouldn't it do it anyways? Doom 3 only takes about 200MB or so even though the minimum requirements are 384.

I think this configuration trick here are only for systems that have less than 512MB. Things load faster from RAM than from the HD anyways.

Last edited by Markoman01027; 08-08-2004 at 05:58 PM.
Markoman01027 is offline   Reply With Quote
Old 08-08-2004, 06:59 PM   #13
Member (8 bit)
 
Stuttgart 911's Avatar
 
Join Date: Jul 2004
Location: Geneva, IL (40mi West of Chicago)
Posts: 248
Send a message via AIM to Stuttgart 911
hmmm... the number in my file is 20... ah, well. 128, now!
Stuttgart 911 is offline   Reply With Quote
Old 08-08-2004, 07:04 PM   #14
Lest we forget
 
ghost2003's Avatar
 
Join Date: Jun 2003
Location: Ontario, Canada
Posts: 1,870
I have 1GB of ram so should I change it to 682?
__________________
redqueen: Antec Sonata, Pentium-D 2.5GHz, MSI G31M3-L, 2GB ram, 320 GB HDD, OpenBSD
hal9000: Lenovo T61, 2GB ram, 120 GB HDD, FreeBSD
ghost2003 is offline   Reply With Quote
Old 08-08-2004, 07:19 PM   #15
Member (12 bit)
 
Markoman01027's Avatar
 
Join Date: Jul 2002
Location: Easthampton, Massachusetts
Posts: 2,633
Somebody please post their FPS before they apply the code and then the FPS after you applied the code with how much RAM you have on your system. That way we can see if it really makes a difference on different systems.
Markoman01027 is offline   Reply With Quote
Old 08-08-2004, 07:26 PM   #16
Member (8 bit)
 
Stuttgart 911's Avatar
 
Join Date: Jul 2004
Location: Geneva, IL (40mi West of Chicago)
Posts: 248
Send a message via AIM to Stuttgart 911
I dont know how to get my FPS...
Stuttgart 911 is offline   Reply With Quote
Reply

Bookmarks

Still Need Help? Type Your Keywords Here:


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 09:39 PM.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 PL2