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#1 |
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Member (7 bit)
Join Date: Jul 2004
Location: NY
Posts: 78
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If you played Doom 3 and watched bugbait from http://www.halflife2.net/index.php?page=files
you have probably noticed that guns sound the same, and when bullets hit walls the sound is very identical to those in HL2. Also the spider robat that helps you out in Doom shoots just like the robat machine guns do in HL. What the [Edit by moderator] is that?? Where they sharing sounds there? ![]() Moderator Edit: No misspelled profanity to bypass the filter, please. -Padawan aka Scott your Moderator Last edited by padawan; 08-06-2004 at 02:32 PM. |
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#2 |
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Got Privilege?
Join Date: Jun 2001
Location: IA go Hawks
Posts: 1,257
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Obviously you have some very strong feelings bout this.
If you hear a dump truck in Dallas doesn't it sound the same as hearing the same dump trunk in LA? Maybe they both used the most realistic sound they could make...nearley identical?
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P4 2.8E | 1.5GB ddr400 VR dual channel | Sony CD-R/RW | Windows XP | ATI X1950pro | Viewsonic P95F | Intel D865PERLX | WD 36g Raptor | MCHSI 3mb Cable "Computers are useless. They can only give you answers." Pablo Picasso (1881 - 1973) "Absence of proof is not proof of absence." William Cowper (1731 - 1800) Wisdom Speaks: Have in your mind that which would constitute a miracle for you. Get the vision. Suspend disbelief and skepticism. Allow yourself to take the journey toward real magic. |
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#3 |
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Barefoot on the Moon!
Staff
Premium Member
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,381
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How different do similar machine guns actually sound? How different to footsteps actually sound?
There's only so far you can deviate before it sounds fake and corny.
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There are two secrets to staying young, being happy, and achieving success. You have to laugh and find humor every day, and you have to have a dream.
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#4 |
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Moderator
Staff
Premium Member
Join Date: Aug 2003
Location: Richmond, VA
Posts: 7,835
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Well, one of the few things that were disappointing in Doom 3 is an inevitable problem - repetitiveness. Doom 3 is based in hell so this problem is pretty unavoidable. Dark enclosed room with pipes running and creatures popping at on you. I'm hoping HL2 will give us more than repetitiveness as HL has already shown it is. Half Life, IMHO, was a very decent game, just lacking new generation graphics.
kram
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"For today, goodbye. For tomorrow, good luck. And forever, Go Blue!"
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#5 |
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Mondsreitersmann
Join Date: Jul 1999
Location: Skingrad
Posts: 8,781
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I have never liked id games. They are not made right. Period. They always lack in something. Doom was not the exception and seems like Doom 3 isn't either. By the way, Quake and Quake II suffered from the same illness.
Half-Life used the Quake II engine and look at the difference. There's no comparison between HL and Q2 in the same way there's no comparison between the sun and a candle. What a difference a strong story and good design make.
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Darum still, füg' ich mich, wie Gott es will. Nun, so will ich wacker streiten, und sollt' ich den Tod erleiden, stirbt ein braver Reitersmann. |
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#6 |
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Member (14 bit)
Premium Member
Join Date: Jan 2002
Location: The Great NorthWest
Posts: 12,594
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I don't know if it's DooM that sounds like HL, or HL that sounds like Doom. But, if HL sounds 1/2 has good as DooM, it'll sound good. But there's more to game sounds than weapons (which is important; look at the terrible weapons sound in UnReal). Game "music" is of utmost importance, whether it be actual music or ambient sounds or a combo of both. DooM's "music" is pretty freaking good IMHO. Machinery noises, monster groans and screams, mysterious voices, and things that go bump in the night and so on are all very good in DooM and draw you into the game and even scare you when there is not even a monster or baddie around.
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#7 |
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Mondsreitersmann
Join Date: Jul 1999
Location: Skingrad
Posts: 8,781
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Absolutely agree. As a matter of fact, one of the strong points of Half-Life was the dynamic music that changed to a fast paced rock when a combat situation was approaching or developing. Something we had seen before in Total Annihilation.
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