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Old 08-06-2004, 02:24 PM   #1
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greedo DOOM III sounds like HL2

If you played Doom 3 and watched bugbait from http://www.halflife2.net/index.php?page=files
you have probably noticed that guns sound the same, and when bullets hit walls the sound is very identical to those in HL2. Also the spider robat that helps you out in Doom shoots just like the robat machine guns do in HL. What the [Edit by moderator] is that?? Where they sharing sounds there?

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Old 08-06-2004, 02:30 PM   #2
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Obviously you have some very strong feelings bout this.

If you hear a dump truck in Dallas doesn't it sound the same as hearing the same dump trunk in LA?

Maybe they both used the most realistic sound they could make...nearley identical?
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Old 08-06-2004, 08:37 PM   #3
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How different do similar machine guns actually sound? How different to footsteps actually sound?

There's only so far you can deviate before it sounds fake and corny.
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Old 08-06-2004, 09:22 PM   #4
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Well, one of the few things that were disappointing in Doom 3 is an inevitable problem - repetitiveness. Doom 3 is based in hell so this problem is pretty unavoidable. Dark enclosed room with pipes running and creatures popping at on you. I'm hoping HL2 will give us more than repetitiveness as HL has already shown it is. Half Life, IMHO, was a very decent game, just lacking new generation graphics.

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Old 08-06-2004, 09:55 PM   #5
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I have never liked id games. They are not made right. Period. They always lack in something. Doom was not the exception and seems like Doom 3 isn't either. By the way, Quake and Quake II suffered from the same illness.

Half-Life used the Quake II engine and look at the difference. There's no comparison between HL and Q2 in the same way there's no comparison between the sun and a candle. What a difference a strong story and good design make.
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Old 08-14-2004, 11:14 PM   #6
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I don't know if it's DooM that sounds like HL, or HL that sounds like Doom. But, if HL sounds 1/2 has good as DooM, it'll sound good. But there's more to game sounds than weapons (which is important; look at the terrible weapons sound in UnReal). Game "music" is of utmost importance, whether it be actual music or ambient sounds or a combo of both. DooM's "music" is pretty freaking good IMHO. Machinery noises, monster groans and screams, mysterious voices, and things that go bump in the night and so on are all very good in DooM and draw you into the game and even scare you when there is not even a monster or baddie around.
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Old 08-15-2004, 12:02 AM   #7
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Absolutely agree. As a matter of fact, one of the strong points of Half-Life was the dynamic music that changed to a fast paced rock when a combat situation was approaching or developing. Something we had seen before in Total Annihilation.
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