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Member
Join Date: Apr 2001
Location: Na Pali Haven
Posts: 2,812
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Cry Havoc / Reality Engine
Rendering Technology:
The Reality Engine is a true next-generation toolset for developing games in the competitive 2006+ timeframe, where near-photorealism will be expected, and the growing demands on artists must be met with more efficient pipelines and tools that can make the most of your time and resources to meet tight schedules. Read more about the engine here: http://www.artificialstudios.com/engine.php Check out the screens of the engine in action: http://www.artificialstudios.com/screenshots.php Check out the video tech demos of the engine here: http://www.artificialstudios.com/techdemos.php Now about the game. Platform: PC Release Date: 2005 Cry Havoc is being designed on Artificial Studio's Reality Engine. It's conceived as a multiplayer 4-team First Person Shooter based on modern war tactics, combined with a deep Real Time Strategy layer. Through success in teamwork and combat, FPS players advance up the ranks of their own team, gaining more RTS decision-making capability along the way. The primary objective, like traditional RTS games, is to defeat all the enemy teams by choking their resources and destroying their bases. The methods are unique to Cry Havoc, with fast-paced FPS action, upgradable character abilities, 3D real-time base construction, and advanced vehicle physics on land, sea, and air. Battles take place within seamless environments powered by the Reality Engine, including detailed natural landscapes, moody close-quartered interiors, and large-scale urban warfare. Cry Havoc has recently finished its preproduction stage, and is currently in playable state for internal development. Official website here: http://www.cryhavoc-game.com/ The demos are awesome! Make sure to check 'em out.
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