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#1 |
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Certified Audio Nut
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Age of Empires III?
Please let it be so. THIS is all the info I can find on it. The screenshots look amazing. I hope they're real and I really hope they're making a new AOE. I love and still play AOE II and the addition of the Havok engine and amazing 3D would make it even better.
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#2 |
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Blizzard Fanboy
Join Date: May 2003
Location: Northrend
Posts: 1,411
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Hey nice find. I really hope they come through with that. The AOE series was great.
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#3 |
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Red Sox Nation
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The cover story of the latest issue of PC Gamer is on AOEIII. It's got tons of info, I suggest you pick it up if you're interested.
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#4 |
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Registered User
Join Date: Sep 2004
Posts: 249
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I remember when I first played the first one. I loved the animals.
I can't wait. |
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#5 |
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I like monkeys
Join Date: Jul 2003
Location: The South
Posts: 2,512
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You have to go here and take a look at this pic. This is simply gorgeous.
http://pc.ign.com/articles/576/576023p1.html?fromint=1
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#6 |
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Member
Join Date: Apr 2001
Location: Na Pali Haven
Posts: 2,812
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All the pics I've seen are like zoomed in to everyone's feet. You never play an RTS zoomed in that far. But it does show off the engine.
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*The command line, an elegant weapon for a more civilized age* |
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#7 |
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Member (11 bit)
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Thats all people play here, AOE II. You cant find a Mexican with a computer that doesnt have that game.
Those graphics are great...
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Computer: 486 Ram: 8 MB CD Rom: None OS: Windows 3.1 Last edited by Doobie; 01-04-2005 at 02:44 PM. |
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#8 |
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Member (8 bit)
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YES! I just got the new issue of PCG. 10 pages of AOEIII! The game has a new gfx engine built from the ground up, they also licenced the Havok physics engine like in HL2. Pretty sweet stuff.
/sd |
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#9 |
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Got Privilege?
Join Date: Jun 2001
Location: IA go Hawks
Posts: 1,257
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I hope they add some unit control. AOE 1/2 are great games but I like being able to control units more precisely. I own 1 & 2 and AOK but play them very little because of this.
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#10 |
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Certified Audio Nut
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What do you mean by more precisely?
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#11 |
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Got Privilege?
Join Date: Jun 2001
Location: IA go Hawks
Posts: 1,257
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Good question and I don't know if I can answer it or if precisely is the word I should have used. I will try to explain.
When you move a (1) unit in AOE it seems like it tends to have a mind of its own. Often this is corrected by telling it to stand ground or some such. However the default for some units does not always jive or work well with others. I understand that what they are doing is the result of being told what to do. Foragers will run off and forage places I may not want them to. Fighting units may chase someone all across the map. The units seem to have a robotic reasoning unlimited by variables that may control (or should) such actions. I understand that whats good for one person may not be good for everyone but for my style of play (minimizer) this is very annoying. I know AOE players that love every step each little guy makes because it may add flair to a game that is at top speed on 10k 10k seek and destroy missions but I like unit limits of 30-100 on normal speed always starting at stone ages with no resources. I want to control every step they take. |
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#12 |
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Member
Join Date: Apr 2001
Location: Na Pali Haven
Posts: 2,812
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Is there a RTS game that "does it right" so to speak? Which game controls the units "precisely?"
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#13 |
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Got Privilege?
Join Date: Jun 2001
Location: IA go Hawks
Posts: 1,257
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Warcraft 2/3 (not 1), Total Annihilation, StarCraft, Red Alert (series), Warlords Battlecry (don't buy it), and allot of others that are all missing many of the added values that AOE always brings to the table so well.
Other MS games have done it this way as well. I can't remember the name but a bridge to far seems to ring a bell. They try to add a touch of so called realism that is not my idea of realism or good for my enjoyment of the game. |
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#14 |
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Member (8 bit)
Join Date: Jun 2004
Location: La Jolla, CA
Posts: 190
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Man, I was just about to post something on this but looks like the convos already going strong
Anyway, check out this pic, its the best i've seen yet! The draw distance and detail is AMAZING!http://www.gamespot.com/pc/strategy/...ns.html?page=1
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#15 |
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Member
Join Date: Apr 2001
Location: Na Pali Haven
Posts: 2,812
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^I saw that pic but even a bigger version of it...
go here: http://pcmedia.gamespy.com/pc/image/...4100357641.jpg |
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#16 | |
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Member (10 bit)
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Lools like an awsome game. I loved the other 2, as well as age of mythology, cant wait to buy it, they said around 2nd half of 2005 I believe.
those graffics look crazy, dx9, shader model 3.0, hdr rendering..... here is a excerpt from this ign interview with the lead designer and programmer. Quote:
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#17 | |
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Certified Audio Nut
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Quote:
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#18 | |
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Got Privilege?
Join Date: Jun 2001
Location: IA go Hawks
Posts: 1,257
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Quote:
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