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Old 07-08-2005, 05:37 PM   #1
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AGP Aperture size

Hey,

Should I set my AGP Aperture to 256 or 512? I have it at 512 currently and it has practically solved my skipping problems in BF2 - along with locking my fps at 999 instead of the default 100. It ran well at 256 (my 6800 GT is 256 mb) - at 512 everything seems to load a bit slower, and I can't tell if the game plays much better - I think it does. What should I do and why?

Thanks.

EDIT: Nothing runs smoothly online now. It was running smoothly on single player with everything turned on high, 4x AA ( and no AA as well ) and it said 1280 x 960, though it did not look distorted like it usually does, so I don't know if it was really at that resolution. I'm going to reboot and set my aperture at 256 and see if it makes a difference.

EDIT: I realized why the display was cooky -- I was starting the game from my hacked shortcut -- I had it so it would load the game in 1280 x 1024, something which the game doesn't naturally support. I always have problems at that resolution in BF2, so let me go back in and retest everything yet again...
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Last edited by tomster2300; 07-08-2005 at 05:56 PM.
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Old 07-08-2005, 09:24 PM   #2
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I have a 6800gt also and I think I have mine set at 256 also. Agp aperture is just system memory to add to graphics memory. So like your 256 onboard plus 256 aperture would work for doom 3 which needs 512 for ultra settings... BF2 however is the latest generation is works well with 2GB of memory alone so it's aperature may be different but I can't imagine 256 to 512 helping all that much more than a few frames.
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Last edited by DragonNOA1; 07-08-2005 at 09:27 PM.
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Old 07-09-2005, 09:01 PM   #3
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Nobody else knows anything?
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Old 07-09-2005, 09:28 PM   #4
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This is one of the best places for info on different bios settings.

http://www.rojakpot.com/default.aspx?location=9
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Old 07-09-2005, 09:35 PM   #5
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Quote:
Originally Posted by tomster2300
Nobody else knows anything?
I know that it's system memory set aside to store video textures, it doesn't work the same as vRAM. I just keep mine set at 256.
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Old 07-09-2005, 09:39 PM   #6
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Me thinks ya'll need to read the link I posted thoroughly.
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Old 07-09-2005, 09:46 PM   #7
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Quote:
Originally Posted by Panama Red
Me thinks ya'll need to read the link I posted thoroughly.
Quote:
Originally Posted by from PR's link
The aperture size also determines the maximum amount of system memory that can be allocated to the AGP graphics card for texture storage.
I did
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Old 07-09-2005, 09:52 PM   #8
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Quote:
Originally Posted by spyder003
I did
Hmm, then why keep yours at 256?

Quote:
Originally Posted by from Rojak
It is recommended that you keep the AGP aperture around 64MB to 128MB in size, even if your graphics card has a lot of onboard memory. This allows flexibility in the event that you actually need extra memory for texture storage. It will also keep the GART (Graphics Address Relocation Table) within a reasonable size,
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Old 07-09-2005, 09:55 PM   #9
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Back in the day when I was running an AGP system, 256 worked best on it after trying several settings. I can't say the same for every system though.
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Old 07-09-2005, 11:47 PM   #10
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Originally Posted by tomster2300
Nobody else knows anything?
AH thanks there bud, I feel special (and dumb) now.
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Old 07-10-2005, 04:27 PM   #11
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Quote:
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AH thanks there bud, I feel special (and dumb) now.
Lol, I wanted a link to something -- like what PR posted.
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