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#1 |
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Member (10 bit)
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News on BeyondUnreal.com today:
CrashOverwrite of Extreme-Players reports that the latest issue of PC Games Hardware (German) cites PC hardware requirements from a source at Epic Games. Here are some of the details he provided: minimum: 2.8GHz, 512mb Ram,Geforce6 for high details: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI Dual-core Processor use: Multi-Threading is supported and should provide much better performance. 64 Bit version available with better textures Renderers: Shader-3.0, Fallback-Mode for Shader 2.0 maybe a dx8 renderer. HDR: yes physics: Novodex-Physik-Engine. Ageias PhysX Processor supported. Whether these requirements will be accurate when it's released, I have no idea but being a poor college student and all, I might just go for a PS3 since it's coming out on that too. I'm about a 1ghz behind on the processor speed for the game and I won't have money to build another computer probably until I'm done school. Besides, I'm pretty sure PS3 has keyboard and mouse support. What do you guys think of the game? |
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#2 |
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Gremlin Overlord
Join Date: Apr 2003
Location: Australia
Posts: 2,382
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Ouch, pretty high requirements... although I suppose by the time it comes out they won't be. What surprises me is the minimum RAM still being only 512 MB
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#3 |
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~ Ryan ~
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What ---- I bought a 800$ FX 55 and it wont be able to play Unreal 2k4 @ 2.6Ghz??
JERKS.... They will have to lower those if they wanna sell lots of it - other wise there aren't that many people whose computers as of now will support the game.
__________________
RiotCats.com, an internet domain specifically fabricated and visually erected for the appreciation of the feline kingdom! Last edited by rspassey; 11-03-2005 at 06:29 PM. |
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#4 |
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Member (10 bit)
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I hope they're not the final requirements. I know it's going to be processor intensive because they actually stream levels instead of loading it all at once, so the levels can be incredibly big. I'm wondering if the processor requirements will be lower if you have the Aegia processor card coming out in December. I read on a webpage it's only supposed to be $200 and uses just a PCI bus. I'm pretty sure I'm going to get PS3 though.
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#5 |
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~ Ryan ~
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I would be really disappointed if my 3,400$ computer cannot handle it - I am going to throw down another 1,000 on two 7800gtxs or gtx tops but even after that - If it can't play the game I will be really angry. I have been wanting to get this game forever.
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#6 |
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Member (10 bit)
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An Epic employee has officially denied those specs on one of the Unreal forums as being the requirements of the game. Good news for us all. I still wouldn't be suprised to see the requirements to be very similar though.
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#7 | |
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Gremlin Overlord
Join Date: Apr 2003
Location: Australia
Posts: 2,382
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Quote:
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#8 |
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~ Ryan ~
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I will bet some serious money they will reduce all requirements so they can sell more copies of the game - I know there willl be a few people out there who will build new just to meet what ever the requirements might be, but I don't fall into that category - the only upgrading of my hardware wlll be done for my own personal reasons - yes gaming will be enhanced incredibly but I also will be getting (like I said) dual 7800gtxs to produce a better image when playing on a hdtv or projector tv.... I wont even be thinking about a new cpu just to play it if i have to. Like how many gamers here have pcs that can (at stock) meet those requirements - good thing they have been denied or they would be in a little trouble with sales.
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#9 |
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Member (5 bit)
Join Date: Jul 2005
Location: Australia
Posts: 18
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I think it will be better to wait for an official release of the specs, since it's to be
released around christmas 06. |
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#10 |
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~ Ryan ~
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Yep we still have a whole year to wait till fourth quater 2006. Would be incredible if they sent them out one night in like june 2006 to a bunch of stores and see the shock that they released it months in advance; which never happens - great little stunt that would probably boost their sales - but heck if they are crafting a 64 bit version then they should be sure to wait till Vista goes mainstream - not enough prople now with 64 bit OSs to take advantage of that.
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#11 |
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Member (10 bit)
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Not enough drivers for 64bit systems for that matter. And no one really has the ram to take full advantage of the technology.
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#12 | |
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Member (9 bit)
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Quote:
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Intel Dual-Core E8400 (E0), Thermalright XP-120, 2x1GB DDR2-1066 G.Skill, ATI X1800XT, SB X-Fi, Logitech Z-5500 5.1, 470W OCZ Powerstream, ASUS P5Q Pro, 500GB Seagate Barracuda, 300GB Seagate (backup), 74GB Raptor HD (old OS) |
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#13 |
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~ Ryan ~
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Yeah , Nvidia has 64 bit drivers for single and dual cards..... and buy then if they sell 2gb sticks of RAM I will jump up to more RAM - in a year a lot can happen.
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#14 |
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Member (10 bit)
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My guess guess is - with system requirements like that, they wont be selling very many copies.
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#15 |
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Member (10 bit)
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New news on BeyondUnreal today
Yesterday we reported an article (sourced to Extreme-Players) in PC Games Hardware that listed UT2007 Hardware specs as given by Epic Games, only to have the specs declared invalid by two Epic sources. Thilo Bayer, Editor-in-Chief PCG Hardware, sent in some clarification about the translation as well as his source for those specs: First, there are some faults in the translation: Beyond Unreal: minimum: 2.8GHz, 512mb Ram,Geforce6 for high details: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI PCGH: required hardware for highest in-game detail including 4x FSAA and 8:1 AF: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI Beyond Unreal: 64 Bit version available with better textures PCGH: Improvements with the 64 Bit version: Possibility to adress more textures, vertices and levels Second, as I clarified in a seperate e-mail with Mark Rein, we have some misunderstanding in the term "minimum specs". We mean "minimum specs for high in game detail" which is not the same as bare "minimum specs" so that the game runs at all. Third, as we didn't get current data from Midway/Epic for this special article (which included the best games for 2006, by the way), we are forced to leave UT 2007 out of the article or use old data from an interview we did with Mark Rein in September 2004. We decided to use this old data. In this interview, Mark said (original words from tape!): "Based on the current status of our development, you need a Geforce6 for good performance. This card uses Shader Model 3 and is very powerful. The minimum for CPU power is 2.8 GHz, and you need 512 Mbyte of memory." Based on this statement, we projected the hardware specs for highest detail including AA/AF. So this is a full PCGH recommendation. No Epic info. PC Games Hardware knows very well that no minimum specs of UT 2007 exist at the moment. Please accept my apologies for any misunderstandings and for any trouble you had with this issue. PC Games Hardware has no interest to damage the sales of UT 2007. We all hope that this title will rock! |
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#16 |
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Gremlin Overlord
Join Date: Apr 2003
Location: Australia
Posts: 2,382
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Well there you have it.... storm in a teacup
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#17 |
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~ Ryan ~
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A decent try at resolving the issue - best bet for Epic would be to release the actual minumum system requirements.... IMO
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#18 | |
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Wx geek
Join Date: Aug 2005
Location: Indiana
Posts: 6,638
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Quote:
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"It is the way of man to make monsters and it is the nature of monsters to destroy their makers." |
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#19 | |
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~ Ryan ~
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#20 |
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Member (8 bit)
Join Date: Jun 2005
Location: Miami
Posts: 147
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Harsh requirements..
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#21 | |
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Member (9 bit)
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#22 |
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Techphile.
Join Date: Nov 2003
Location: San Francisco Bay
Posts: 5,959
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Keep in mind the cost of those parts will be cheaper in a year. The requirements may seem steep now but not in a year. I like that the system requirements keep increasing because it means the graphics are getting better.
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#23 | |
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~ Ryan ~
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Quote:
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