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#1 |
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I like monkeys
Join Date: Jul 2003
Location: The South
Posts: 2,512
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Game cut scene - higher resolution?
Is there a way to make game cutscenes play in a higher resolution then the default low res? This would include the promo movie at the beginning of most games, and then the ones during the game. It does this on all my games btw.
Thanks.
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#2 |
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Wx geek
Join Date: Aug 2005
Location: Indiana
Posts: 6,638
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Doubt it. The intros are movie files encoded at a certain resolution (probably at the lowest required resolution) and are scaled up to fit on your screen...if they encoded them at higher resolution they'd take up a huge amount of disk space. Some of those long intros probably hit 100MB already...
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"It is the way of man to make monsters and it is the nature of monsters to destroy their makers." |
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#3 |
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I like monkeys
Join Date: Jul 2003
Location: The South
Posts: 2,512
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Alright, well that's too bad. I was wondering because when you watch cuts of the same movies on tv (for a commercial), on GTv, etc. it's always high res. Perhaps they're sent better quality moves for promotion.
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#4 |
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Member (8 bit)
Join Date: Jul 2005
Posts: 136
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They probably look worse to you because you don't notice the imperfections as much when it's on tv. Your monitor displays it more accurately so you can see the pixelated parts better.
Try watching the shakey cam vs the high res video of the Crysis tech demo... in my opinion the shakey cam version makes the game look more impressive. Last edited by Puma; 03-15-2006 at 11:32 AM. |
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#5 |
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Wx geek
Join Date: Aug 2005
Location: Indiana
Posts: 6,638
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You could try finding the movie files (in the game files) and try playing them in a seperate player at their actual resolution then they look nice...I usually figure out how to disable the movies anyways. I don't want to watch it everytime I boot up the game.
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#6 | |
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I like monkeys
Join Date: Jul 2003
Location: The South
Posts: 2,512
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#7 |
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Mondsreitersmann
Join Date: Jul 1999
Location: Skingrad
Posts: 8,781
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Most prolly they will open in a very small window. If you switch your res to 640x480, *maybe* you'll be able to enjoy then in half their glory.
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Darum still, füg' ich mich, wie Gott es will. Nun, so will ich wacker streiten, und sollt' ich den Tod erleiden, stirbt ein braver Reitersmann. |
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#8 | |
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Wx geek
Join Date: Aug 2005
Location: Indiana
Posts: 6,638
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Quote:
Most PC games anyway I've seen use the game engine, a map and some scripting for the cut scenes... of course, that doesn't account for many games though... |
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#9 | |
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I like monkeys
Join Date: Jul 2003
Location: The South
Posts: 2,512
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#10 |
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Defenestrator
Join Date: Jan 2005
Location: NYC & NJ
Posts: 1,371
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I've usually noticed that cut scenes are at higher resolutions since they're pre-rendered and thus require less processing power.
On a random note, I think that the most creative cut scenes I've ever seen were in Act of War where the cut scences are live action. When the game is installing off the DVD, there is a news report and pseudo-debate that makes me laugh a little bit. It looked a little corny but is better than sitting there watching a slide show. EDIT: In response to EaW's cutscenes... the game details as is isn't fantastic so I wouldn't expect the cut scenes to be fantastic either. Having seen them myself, I'm just as not impressed as you seem to be. For a great game intro, check out Dawn of War. But those cut scenes are also pretty unimpressive. Now that I think about it, all RTS games I'm familiar with have the type of cut scene that Blue mentions. FPS shooters (when they have cut scenes) have pre-rendered movies/intros/finales. BUT there's no real excuse for a RTS to not have a impressive cut scenes and finales. Starcraft had beautifully produced cut scenes and end-movies that put many of today's in-game scenes to shame.
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ToolGuyd.com - My Tool Blog Last edited by Stuey; 03-16-2006 at 03:59 PM. |
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#11 |
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Member (9 bit)
Join Date: Jul 2005
Location: Cambridge, ON, CANADA
Posts: 440
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Try half life 2... no cutscenes, everything happens around you as you are playing. You can set the res to what ever you want
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#12 | |
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I like monkeys
Join Date: Jul 2003
Location: The South
Posts: 2,512
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#13 | |
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Defenestrator
Join Date: Jan 2005
Location: NYC & NJ
Posts: 1,371
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Quote:
Last edited by Stuey; 03-16-2006 at 11:44 PM. |
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#14 | |
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I like monkeys
Join Date: Jul 2003
Location: The South
Posts: 2,512
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Quote:
EDIT: I was actually surprised and let down with the overall quality of EaW. It was a heck of a lot more polished than Force Commander (that game was awful) but it still feels like there could be much more depth. I beat it pretty easily and was sitting there thinking...that's it? Albeit that was on easy, even when bumping up the difficulty it only lessens the amount of damage units inflict, forcing you to produce more / stronger units than your opponent...not something terribly more difficult than before. LucasArts just hasn't done much in my eyes in a long time. Remember the old Indiana Jones games? There were fun games. I'm talking about the old one, Fate of Atlantis more so than The Inferno Machine. I haven't played the newest one yet. Last edited by tomster2300; 03-17-2006 at 12:19 AM. |
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