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#1 |
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Member (10 bit)
Join Date: Sep 1999
Posts: 883
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AGEIA PhysX
AGEIA PhysX
came with Ghost Recon 3. Does anyone know much about it? |
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#2 |
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Computing Professor
Staff
Premium Member
Join Date: Jun 2001
Posts: 11,718
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Not yet.
I'm waiting on reviews.
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Asus M4A77D, 64 X2 6000+, 4 GB Corsair DDR2 800 ram, Radeon 5770. |
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#3 |
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Member (10 bit)
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thers a ghost recon 3?? or it that advanced warfare game?
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Current Rig - Gigabyte GA P35 DS3L, Intel C2D E8400 3.0ghz, 2gb RAM Geil DDR800 (2x1) , eVGA 8800GT Akimbo Edition, 2x 640gb WD and 400gb SG HDD, 2x 1tb WD, Win 7 Ultimate, XP Pro, Fourth Build Plan - ASUS WS Revolution, i5 2500k, 8gb (4x) G.skill 2gb DDR3 RAM, Corsair 1200w psu, 2x eVGA GTX570, Antec Twelve Hundred Case, 3x 80gb WD Raid 0, 1tb WD, 500gb WD Raptor, |
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#4 |
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Member (11 bit)
Join Date: Aug 2001
Location: Brooklyn Park,Minn.
Posts: 1,864
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#5 |
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Member (9 bit)
Join Date: Jul 2005
Location: Cambridge, ON, CANADA
Posts: 440
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The card comes with Ghost recon? or it is compatible with it? It seems dumb to me...
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#6 |
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Member (14 bit)
Premium Member
Join Date: Jan 2002
Location: The Great NorthWest
Posts: 12,594
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Here's one link:
http://forum.pcmech.com/showthread.p...ighlight=physx Seems like it will make gaming a lot more "real," but now you'll need to spend bucks for both a high end vid card, then a physics card... |
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#7 |
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Member (10 bit)
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hmm isn't Cell Factor using Aegis Engine? cept it was a quad SLI feature... 7900 gts... wish i had money for that.
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#8 |
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Member (10 bit)
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Is the concept of a PCI Physics card new?
I just found out about it last week when I decided to have fun and see how much a high end Dell gaming system would cost. I saw the Ageia PysX card included with the system and though it was some proprietary Dell crap that they include in thier systems to make some extra money (until I came across this thread). |
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#9 |
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Computing Professor
Staff
Premium Member
Join Date: Jun 2001
Posts: 11,718
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Yes it's new it was first announced a year ago and it started a scramble by ATI (integrated into their GPu) and nVidia (they're working with Havok).
If it really off loads alot of in game physics from the processor it should make photo-realism common place. For now there's nothing to do but wait for reviews and benchmarks and just generally follow the news. |
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#10 |
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Member (10 bit)
Join Date: Sep 1999
Posts: 883
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spartan015, GR3 is advanced warfare.
Two|Bit, I just got some software. I am only playing the demo, but I really doubt that they are giving a card with the game. I remember when AGP came out and everyone had to have it. Which ment for most ppl, a new MB. $$$$$$ Then I read at Sharky Extreme, they did a test using identical PC's one with AGP, one without. And the differences were so small, it made no big deal. Maybe after AGP was out for awhile, it made a difference. But not at first (and I have doubts about later). Thanks for the replies |
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#11 |
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Member (9 bit)
Join Date: Sep 2005
Location: 37.239°N , 115.816°W
Posts: 391
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so like a processor for graphics then?
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#12 |
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Kickin' it
Staff
Premium Member
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It is a dedicated card for physics in games. Your video card still renders the picture, but instead of relying on the already busy CPU for physics (explosions, moving debris, etc), the PhysX card would do the work.
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#13 | |
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Computing Professor
Staff
Premium Member
Join Date: Jun 2001
Posts: 11,718
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Quote:
No, it's actually going to be the third processor in your case. The video card, GPU, unloads a lot of the work from the cpu and now the physics card, PPU, unloads even more. So you've got the central processing unit, the graphics processing unit and now the physics processing unit. Apparently all that advances turns into a processor. Whether that's because of something inherent in the architecture when it increases in complexity or because that's the major model we have just now (If it works copy it. ) I don't know.
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#14 |
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Member (10 bit)
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Did anyone else read about Microsoft developing their own physics drivers and incorporating them into DirectX?
http://www.theinquirer.net/?article=31385 |
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#15 |
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Member (6 bit)
Join Date: Mar 2005
Posts: 35
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There's a review of the Asus PhysX P1 here, which suggests it probably isn't worth it at the moment... unless you have money to burn of course!
http://www.itreviews.co.uk/hardware/h973.htm |
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#16 |
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Wx geek
Join Date: Aug 2005
Location: Indiana
Posts: 6,638
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"It is the way of man to make monsters and it is the nature of monsters to destroy their makers." |
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#17 |
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~ Ryan ~
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Apart for whats said above... the PPUs are also going to allow game developers to make the environments much more interactive so that one can knock over the contents of a shelf, or even dent metail cabinets and stuff because it's going to be easier to process the lighting effects on multiple objects at once as opposed to just concentrating on making a select few objects look and interact as they would in real life. Sounds pretty sweet to me and I will probably pick up a card as soon as there is one must-have game that will use it (Unreal 2k7 anyone
).
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#18 | |
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Computing Professor
Staff
Premium Member
Join Date: Jun 2001
Posts: 11,718
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Quote:
So as things stand now it's a nice idea whose time hasn't come. I won't even be planning my new computer till late next year and those customers I build budget games machines for will balk at the price. It's hard to tell if AGEIA just has to hang on for another year or two or if it's just not going to happen for them. |
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#19 |
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Member (8 bit)
Join Date: Jun 2006
Posts: 209
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Sounds pretty sweet to me and I will probably pick up a card as soon as there is one must-have game that will use it (Unreal 2k7 anyone
That's what i'm thinking right now, too. Wait for that killer app that really demonstrates the Ageia Physx advantage over conventional setups. |
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#20 | |
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Member (14 bit)
Premium Member
Join Date: Jan 2002
Location: The Great NorthWest
Posts: 12,594
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Quote:
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#21 | |
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~ Ryan ~
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Quote:
Its also very difficult to produce a 'LARGE' game (maps, terrains, different levels), manipulate life like AI, and make the graphics look decent (or really good) that can run smoothly on today's 500$ PC - this is undeniable. The 500$ PCs now adays barely cut it for me to do the basics... |
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#22 |
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Member (7 bit)
Join Date: May 2006
Posts: 107
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Physics card? Computers go back and forth. One minute it's ok to have all this separate components then the next everything is integrated. Am I going to need a separate card some day just for my power button too? kidding.. If the main processor was powerful enough to handle this sh** in the first place I wouldn't need to spend more money lol. I mean I like playing the best looking games. That's why I just bought the Gefore7800 GS OC to play oblivion.There is a point to how much it's really worth to play though. I just think console games are getting up there and the pc game industry is being challenged to push the limits so it stays on top. Also the quad SLI stuff? Why not just stack four pcs together with each quad cards and connect them together with a cable resembling a 0 gauge power wire from car amps. Yeah! Now that's a PC! Sorry for rambling on but the industry is to impatient. I guess I'm use to the whole console thing where game get betting looking with same hardware. That's innovation I think. "at store" So sir? would you like a bag for you're new AGEIA PhysX card? hands master card... oops "Declined" Oh well not today!
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#23 |
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Mondsreitersmann
Join Date: Jul 1999
Location: Skingrad
Posts: 8,781
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And, as it stands now, there're only two engines for physics acceleration, that of AGEIA and that of Havok. But good ole Microsoft is already developing DirectPhysics, which would do to the field of game physics what DirectX did to the 3D graphics arena: unify it. So, it may be that in the end we will have no need of physics cards at all. If developers keep being reluctant to make games that take advantage of the cards and rather wait for the API that unifies it all, I'm sure graphic cards makers will in time incorporate physics calculations into the GPUs, and the physX cards will go the way of the dodo and the Voodoo 3D accelerators.
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Darum still, füg' ich mich, wie Gott es will. Nun, so will ich wacker streiten, und sollt' ich den Tod erleiden, stirbt ein braver Reitersmann. Last edited by Nuclear Krusader; 06-23-2006 at 11:34 PM. |
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#24 |
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Wx geek
Join Date: Aug 2005
Location: Indiana
Posts: 6,638
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nVidia and ATi are also developing their own API's. I think phyiscs may take off one day, but there'll be a war between the API's...eventually one will dominate and that'll be standard. Phyiscs probably won't take off until there is one or two main APIs.
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#25 |
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Mondsreitersmann
Join Date: Jul 1999
Location: Skingrad
Posts: 8,781
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And until there are more game developers willing to support it, and also, until the physics acceleration really offers real and awesome advantages, rather than the crappy "enhancement" of effects it does now.
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#26 |
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Member (10 bit)
Join Date: Sep 1999
Posts: 883
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hey, jeromebrill,
Do you know where I can get that seperate card for ther power button? :-) because from what I am reading "more" is better. Personaly I am waiting for the quad card system. ATI will allow users with a duo or trio of PCI-e cards to choose Graphics cards from their 1k Series and link either: A: two in crossfire configuration with a third for physics, or B: one for graphics and one for physics. see: http://www.thecombatzone.net/news.php?news_id=401 thanks for all the info. |
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