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Old 06-19-2006, 11:33 AM   #1
AMD
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Exclamation Quake 2 wont launch

Hi all,

I just got this game called Quake 2 Evolved of a friend,Although i get this (In quote) when i try to launch the game

Quote:
Q2E 0.40 Win32-x86 (Jun 29 2004)
----- FS_Startup -----
Current search path:
C:\Documents and Settings\HP_Owner\Desktop\Quake\Quake2/baseq2/q2e_pak0.pk2 (594 files)
C:\Documents and Settings\HP_Owner\Desktop\Quake\Quake2/baseq2/q2e_extras.pk2 (106 files)
C:\Documents and Settings\HP_Owner\Desktop\Quake\Quake2/baseq2/q2e_enhanced_hud.pk2 (114 files)
C:\Documents and Settings\HP_Owner\Desktop\Quake\Quake2/baseq2/pak0.pk2 (4195 files)
C:\Documents and Settings\HP_Owner\Desktop\Quake\Quake2/baseq2

----------------------
5009 files in PAK/PK2 files
Execing default.cfg
Execing q2econfig.cfg
Couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk, ok
OS: Windows XP
RAM: 447 MB
Detecting CPU... Found AMD Athlon 1999 MHz w/ MMX+ 3DNow!+ SSE
----- Client Initialization -----
Console Initialized
----- Initializing Renderer -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\OpenGL32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...44 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_ARB_multitexture
...using GL_ARB_texture_env_add
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_env_dot3
...GL_ARB_texture_cube_map not found
...GL_ARB_texture_compression not found
...GL_ARB_vertex_buffer_object not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found
...GL_EXT_draw_range_elements not found
...using GL_EXT_compiled_vertex_array
...GL_EXT_texture_edge_clamp not found
...GL_EXT_texture_filter_anisotropic not found
...GL_NV_texture_rectangle not found
...GL_EXT_stencil_two_side not found
...GL_SGIS_generate_mipmap not found
...WGL_EXT_swap_control not found

GL_VENDOR: S3 Graphics
GL_RENDERER: KM400/KN400/MMX/K3D
GL_VERSION: 1.2
GL_EXTENSIONS: GL_ARB_point_parameters GL_ARB_multitexture GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_add GL_EXT_texture_env_add GL_EXT_secondary_color GL_EXT_texture_lod_bias GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_fog_coord GL_ARB_transpose_matrix GL_EXT_separate_specular_color GL_EXT_rescale_normal GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_TEXTURE_UNITS_ARB: 2

PIXELFORMAT: color(32-bits) Z(32-bits) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD Athlon 1999 MHz w/ MMX+ 3DNow!+ SSE
picmip: 0
texture bits: 0
texture filter: GL_LINEAR_MIPMAP_LINEAR
multitexture: enabled
texture env add: enabled
texture env combine: enabled
texture env dot3: enabled
texture cube map: disabled
texture compression: disabled
vertex buffer object: disabled
vertex program: disabled
fragment program disabled
draw range elements: disabled
compiled vertex array: enabled
texture edge clamp: disabled
texture filter anisotropic: disabled
texture rectangle: disabled
stencil two side: disabled
generate mipmap: disabled
swap control: disabled

Initializing Shaders
...loading 'scripts/shaders/decals.shader'
...loading 'scripts/shaders/effects.shader'
...loading 'scripts/shaders/models.shader'
...loading 'scripts/shaders/models_misc.shader'
...loading 'scripts/shaders/particles.shader'
...loading 'scripts/shaders/pics.shader'
...loading 'scripts/shaders/ui.shader'
----- finished R_Init -----
---------------------------------
------- Sound Initialization -------
Initializing OpenAL subsystem
...initializing QAL
...calling LoadLibrary( 'C:\WINDOWS\system32\OpenAL32.dll' ): succeeded
Initializing OpenAL driver
...opening device: succeeded
...creating AL context: succeeded
...making context current: succeeded
Initializing OpenAL extensions
...using EAX2.0

AL_VENDOR: Creative Labs Inc.
AL_RENDERER: Software
AL_VERSION: 1.1
AL_EXTENSIONS: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE

DEVICE: Generic Hardware
CHANNELS: 23
CPU: AMD Athlon 1999 MHz w/ MMX+ 3DNow!+ SSE
eax: enabled

------------------------------------
------- Input Initialization -------
...mouse detected
Joystick is not active
------------------------------------
CD Audio Initialized
1 tracks
Stopped
UI Initialized
----- Client Initialization Complete -----
Winsock Initialized
HostName: Shane
IP: 62.30.142.156
======= Quake 2 Evolved Initialized =======
----- CL_Shutdown -----
Shutting down OpenAL subsystem
...alcMakeContextCurrent( NULL ): succeeded
...destroying AL context
...closing device
...shutting down QAL
...unloading OpenAL DLL
R_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): succeeded
...deletting GL context: succeeded
...releasing DC: succeeded
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------

GLW_SwapBuffers: SwapBuffers() failed
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Old 06-19-2006, 03:54 PM   #2
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I will refrain from commenting on where your friend gets his games from ( After all he might have thought it was legit.).
For now, try copying the game to the hard drive and launching it from there.
If that won't do it then you're out of luck.
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Old 06-19-2006, 11:19 PM   #3
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Quote:
Originally Posted by pam123
I will refrain from commenting on where your friend gets his games from ( After all he might have thought it was legit.).
For now, try copying the game to the hard drive and launching it from there.
If that won't do it then you're out of luck.

LOL. I saw that and didn't touch this thread with a ten foot pole!
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Old 06-20-2006, 06:26 AM   #4
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What!

How dare you accouse me of piracy here.

He gave me the game with original case & Cd because he had a new computer and now he plays Counter strike and stuff so he doesnt play Quake 2 any more.

Theres nothing illegal here its all legit.

Pam,I mean no dissrespect but please dont accouse people before you know the facts.
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Old 06-20-2006, 06:59 AM   #5
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Quote:
Originally Posted by AMD
What!

How dare you accouse me of piracy here.

He gave me the game with original case & Cd because he had a new computer and now he plays Counter strike and stuff so he doesnt play Quake 2 any more.

Theres nothing illegal here its all legit.

Pam,I mean no dissrespect but please dont accouse people before you know the facts.


edit : Quake2 evolved is a modded version Quake 2 and though it has a community it is under a legal cloud at present even though the Quake2 code was released under an open source license a few years back.
It is not abandonware.
It seems likely that your friend bought it in good faith and given the date it was widely available at that time and was later pulled.

Last edited by pam123; 06-20-2006 at 08:33 AM.
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Old 06-20-2006, 08:41 AM   #6
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Ooh i see,Im unsure where he got it from.

He said i could have it,So i did.
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Old 06-20-2006, 09:34 AM   #7
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Just so long as you don't try to sell the game it's okay to keep, it was selling the mod that brought the lawyers into the whole thing.
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Old 06-20-2006, 11:19 AM   #8
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Oooh lol,

No wonder he gave it me

Thanks anyway
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Old 06-20-2006, 11:35 AM   #9
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See if you can't find a copy of Quake2.
The mod came in two versions one was stand alone, in effect a new game, but the other required that you have Quake2 installed.

edit : to make that more accurate the mod was supposed to be in two versions but I'm not sure that both were actually out.

Last edited by pam123; 06-20-2006 at 12:59 PM.
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Old 06-20-2006, 05:56 PM   #10
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Oh,

I think the version he gave me must be the one Stand alone one becuase he had it instaled on his system and he run it from the disk he gave me.
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