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Old 08-06-2001, 09:49 AM   #1
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new renderers for unreal

I saw that epic released new open gl renderers for unreal tournament. Has anyone tried them, yet? Is it really an improvement or should I just stick with the one I have?
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Old 08-06-2001, 04:32 PM   #2
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Try it and see what you get. I'd be interested to know myself .

I used the OpenGL renderer from Loki (the company that made/supported the Linux version of UT), but it didn't look that great compared to Direct3D. It was very fast, though, so the speed might be worth a slight loss in image quality for ya.

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Old 08-07-2001, 10:42 AM   #3
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I've been running DX8 on my vid card. Originally, the card was only supposed to support DX7, but the latest driver's were supposed to fix that. It still run like pooh, though. I'm going to uninstall DX8 and see if there is any difference, then if there is, I will install the unreal drivers for both d3d and opengl and see what the difference will be. I ran a Mark3D benchmark and my card didn't get above 20fps on anything, but Mark3D is a DX8 based benchmark and my card doesn't support it all that well. Well, I am off to do some experimenting.
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Old 08-07-2001, 11:52 AM   #4
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The opengl renderer seemed to improve the overall look of the game, made it look more like d3d, but it seemed to slow it down some, but I put the fps up to 90 and that seemed to smooth it out.
The d3d renderer crashes unreal.
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Old 08-07-2001, 04:20 PM   #5
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I've never had problems with the D3D renderer. You got issues with your machine on that one. My brother plays UT in D3D with this Radeon all day long, looks great and never crashes.

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Old 08-07-2001, 11:23 PM   #6
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My 3d prophet seems to hate d3d. I don't know why, but it prefers opengl, period.
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