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#1 |
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Member (6 bit)
Join Date: Jan 2004
Posts: 47
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Play The Blob!
For the past couple of months I worked on a game in school (I study Game Design), and here is the end result. I made all the music and sfx and did some level design.
The Blob - Dutch version - 97mb The Blob - English version - 97mb De Blob - Dutch version, 97mb - MIRROR 1: http://binnenstad.hku.nl/Release/De%...ederlands).exe The Blob - English version, 97mb - MIRROR 1: http://binnenstad.hku.nl/Release/The...0(English).exe The mirrors are a lot faster than the original links. The minimum system requirements for a nice framerate are about a 2ghz processor and 512mb RAM. The Blob was made for the information centre about the changes that are going to happen in the station area of the Dutch city of Utrecht. The station and many other parts of the area are going to be completely rebuild, some roads are even going to be canals! The Blob plays in this new station area as it will be in 15 years. Screenshots: http://student-kmt.hku.nl/~david10/b...reenshot_2.jpg http://student-kmt.hku.nl/~david10/b...reenshot_7.jpg http://student-kmt.hku.nl/~david10/b...eenshot_14.jpg http://student-kmt.hku.nl/~david10/b...eenshot_18.jpg This is the team that made The Blob: Jasper Koning: project lead/level designer/artist Fabian Akker: lead level designer David Vink: sound designer/level designer Gijs Hermans: lead artist Ralph Rademakers: artist Fahrang Namdar: artist Huub van Summeren: artist Olaf Jansen: programmer Joost van Dongen: lead programmer And our supervisor at school: JP van Seventer The Blob was made using Ogre for graphics, FMOD for audio, ODE for physics and collision detection, 3D Studio MAX for modelling, Photoshop for texturing and Reason and Sound Forge for audio. Let me know what you think! Thanks! PS: this is the third time I've made this post. Are moderators deleting it? If so, could you PM me about why? Last edited by Alaron; 07-20-2006 at 02:01 PM. |
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#2 |
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Member (9 bit)
Join Date: Sep 2005
Location: 37.239°N , 115.816°W
Posts: 391
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dloading rite now
I'll give you my opinions after i have tried it out. |
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#3 |
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Kickin' it
Staff
Premium Member
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I converted your images to links. We keep our boards dial-up friendly.
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#4 |
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Member (10 bit)
Join Date: May 2005
Posts: 560
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Very fun game. The loading times were up there, but once it loaded (took a couple minutes), it ran very smoothly.
All in all it's really enjoyable, you did a great job with it. The controls were challenging, but not in a bad way. Just enough to remain fun without being too easy. |
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#5 |
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Member (9 bit)
Join Date: Sep 2005
Location: 37.239°N , 115.816°W
Posts: 391
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its going good, nice idea, it will do well
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