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#1 |
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Join Date: Dec 2006
Location: Alberta, Canada
Posts: 1,383
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Tip: Better graphics without framerate loss
Hey guys,
I stumbled upon this while I was tweaking FSX (mandatory for a good gaming experience). Some options that are available in-game, like anti-aliasing and anisotropic filtering, can actually be forced via your video card drivers. Turn those settings off in game (in the case of texture filtering, just set it to bilinear or trilinear) and then force them through the drivers. Not only can you get higher anti-aliasing/anisotropic samples in some cases, but your options are much more varied. For example, you can set the 'aniso' filtering on transparent surfaces separately, force threaded optimization, force mipmaps in games that don't natively support them, and a whole bunch of other stuff. This is all available through the latest drivers for an nVidia 7600GS, though all graphics solutions should have this type of menu available. The results: In FSX, I was able to apply x4 anti-aliasing with a negligible performance hit, whereas it was unplayable if the option was enabled in-game. x8 anisotropic filtering was also applied (x16 available) with no performance hit. Similar impacts were seen in Call of Duty 4, though the anti-aliasing sample was reduced to x2 to recover some performance. There was a swath of other stuff done, but those two settings tend to be the most popular, so there ya have it. Word of caution: Some newer games with new features like depth of field and motion blur may have conflicts with special driver options. In CoD4, the depth of field option caused problems related to one of my changes, and I experienced major artifact action where there would normally be a blurred area of vision. I haven't narrowed down which option caused the issue yet, but disabling depth of field cured the artifacts. Be aware that the finer adjustments may incur conflicts. Everything (in the case of nVidia) is easily reversible, and controlled by drop-down menus with descriptions for each setting. Very easy to use, highly recommended. MAKE SURE that your video card is set to use the options that you chose, as opposed to application-specific. Otherwise none of your changes will take place.
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TFH, paraphrased: the bultin brner wouldnt evn boot it a usb burner woud but ten it gaeve an eror after i typed teh prduct key. i dont no waht it was it was a missng file, i fergt waht ti was but ti loked imporant can any1 help PLZ?! Check out PCP! (that's PCProfiles in case you thought I was on angel dust) http://www.pcprofiles.com/p/hitchface Last edited by hitchface; 01-22-2008 at 12:57 AM. |
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#2 |
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Member (10 bit)
Join Date: Sep 2007
Posts: 662
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Hmmm...I don't think I like the word Force at all.
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#3 |
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Join Date: Dec 2006
Location: Alberta, Canada
Posts: 1,383
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Thats just what the utility uses for the word, and what common terminology would be.
Even enabling the settings in-game could be called "force anisotropic filtering". This is simply allowing the video card to work on its own terms. Last edited by hitchface; 01-21-2008 at 04:58 PM. |
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#4 |
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Member (10 bit)
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hitchface, I have MS FSX on the newer rig in my sig.. on the 8600 its a bit choppy on relatively high settings but im not sure how to optimise the graphics to the smoothness and frame rates. Do you know optimum settings? i.e which of the settings you can cut back on without it looking awful yet boosting performance? there are so many things you can adjust its hard to get the right balance.
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Perkster IT work as side project My Current Rig: MSI MS-6712 1.0 (socket A 462) with 2.15 gigahertz AMD Athlon XP 3000+, 2x Barracuda 160GB IDE HD's, 2x Kingston 512mb DDR PC2700 (166mhz) Memory. 2 IDE DVD drives, 1 External HD and one external DVD burner. My first build (july 2007 for my fiance): Asus P5B (Socket 775) PCI-Express DDR2 Motherboard, Intel Core 2 Duo E6600 "LGA775 Conroe" 2.40GHz (1066FSB) - Retail, Corsair 2GB DDR2 XMS2-5400C4 TwinX (2x1GB), Corsair HX 520W ATX2.2 Modular SLI Compliant PSU, Seagate Barracuda 7200.10 320GB ST3320620AS SATA-II 16MB Cache - OEM, Sony Floppy Drive, EVGA e-GeForce 8600 GTS 256MB DDR3 HDTV/DVI (PCI-Express) - Retail, Lite-On Serial ATA 20x DVD±RW Dual Layer ReWriter (Black) - OEM. Memory card reader, Windows XP SP2. Samsung SM226BW 22" LCD. |
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#5 |
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Join Date: Dec 2006
Location: Alberta, Canada
Posts: 1,383
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You should be able to get some really nice performance out of FSX with your rig, especially compared to mine. One thing that really helps is to dive into the fsx.cfg file. Make a backup copy to keep somewhere, and then find the entry in it (it opens in wordpad) called [BufferPools]. It should look like that, square brackets and all. It should look like this in your .cfg file:
[BufferPools] PoolSize=1000000 If it isn't there, just create it right at the bottom of the page. Change the number to something higher, like 5000000. This allocates more of your video memory to 'remember' textures in your vicinity, so that when they come on screen again, it doesn't have to regenerate them. This trades off some of your video memory, but is greatly helpful when there are a lot of autogen objects, like in a city. I have to go for now, but I'll post back within a few hours with my in-game settings as well as my video card driver settings. EDIT: I'm starting a new thread in Gaming and Benchmarks about good reference settings and tips for FSX. Some of it can be found in a tweak guide, other stuff will just be a detailed explanation of the sliders. It might take me a while to get it all typed up, but keep your eyes open for it. Last edited by hitchface; 01-22-2008 at 01:01 PM. |
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#6 |
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Member (10 bit)
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thanks hitchface, look forward to it. it plays 2004 a dream just struggles with max settings on FSX, should have bought the 8800GTX then wouldn't have any issues
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#7 |
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Join Date: Dec 2006
Location: Alberta, Canada
Posts: 1,383
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FSX Optimization thread is up. Enjoy the read.
Last edited by hitchface; 01-22-2008 at 06:37 PM. |
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