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#1 |
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Banned
Join Date: Sep 2007
Posts: 37
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why people get insane headshots in TF2?
Wonder how people get insane headshots in TF2?
Here's how |
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#2 |
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Barefoot on the Moon!
Staff
Premium Member
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,381
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Yeah...I notice that sort of thing when I'm playing sometimes. If I duck out of the way before a sniper shot is fired, I sometimes get tagged by a headshot anyway a half second later. Annoying as heck, considering I already dove for cover as soon as I saw the sniper lining up the shot
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There are two secrets to staying young, being happy, and achieving success. You have to laugh and find humor every day, and you have to have a dream.
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#3 |
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Member (10 bit)
Join Date: Sep 2007
Posts: 662
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The same problem exists in CSS
The sad thing is that few people notice it, even though it is like bright as day. I mean the cross-hair clearly wasn't even on the guy, yet it registered anyway. |
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#4 |
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Member (10 bit)
Join Date: Dec 2007
Location: Toronto
Posts: 904
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Or aimbot
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#5 |
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Techphile.
Join Date: Nov 2003
Location: San Francisco Bay
Posts: 5,959
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Interesting. Is this a setting we can change?
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#6 |
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Barefoot on the Moon!
Staff
Premium Member
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,381
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Nope. It's simply lag compensation for hit boxes on player models.
Without lag compensation, problems actually get worse. If you've ever played zombiemaster, the zombies are NPCs, not player models. So, no lag compensation. As a result, the hit boxes don't synch up correctly with the models unless you have a ping of about 20ms or less. The average ping you usually get on the internet is around 50-80ms. |
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#7 |
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Member (10 bit)
Join Date: Jul 1999
Location: Pickerington, OH-IO
Posts: 875
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So what does this mean- did the sniper actually shoot me before I dove behind the wall? or did I dive behind the wall and the sniper was still able to shoot me- cus I was still not behind the wall from the sniper's perspective? That is, is the compensation on my or the shooter's end? and/or, is the compensation relative to the relative lag of of the shooter or the shootee and therefore increases and decreases accordingly?
almost an existential question
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#8 |
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Barefoot on the Moon!
Staff
Premium Member
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,381
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I don't fully understand exactly what happens when. It's not something I sat down and picked apart.
But...my assumption is that your character is actually hit on your enemy's PC. Since you're standing still, there's no motion to predict (say, like running across the map). So, by the time you hit duck, your enemy's hit already registered with the server and that information didn't quite make it to your PC yet from the server. By the time the hit registers on your PC, you may have already appeared to duck, but the server says no...your character was standing at the time it registered the hit. Anyway, I'm not sure that's entirely accurate as to what's happening, but again, that's my general assumption on what happens. |
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#9 |
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Techphile.
Join Date: Nov 2003
Location: San Francisco Bay
Posts: 5,959
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How many times has that happened to me? Someone shoots you quicker than is humanly possible to react, aim and pull the trigger. Now it all makes sense.
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