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#1 |
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Member (10 bit)
Join Date: Feb 2008
Posts: 762
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games using 100% of 2 cores
this game is programed to use multi cores at maximum i thought games are only capable of using single cores . well mainly i guess
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E8500@4Ghz/HD 6870/4 gb ddr2 800/ P5Q Pro/WD caviar Black 750GB/Corsair tx 750W/ SUMO 5115/SAMSUNG 2333SW lcd/win7 64bit home premium. -Wake up! Has this dream stopped?The snake was pale gold Glazed and shrunken And she was beside me Ooh, she's not young Her dark red hair, her white soft skin Now, run to the mirror in the bathroom, look She's coming in here I can't live through each slow century of her moving The smooth hissing snakes of rain... |
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#2 |
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Computing Professor
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Premium Member
Join Date: Jun 2001
Posts: 11,718
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Going back to 2006, maybe 2005, any game that used the Unreal Engine could make full use of multi-core processors (Though that didn't necessarily mean that they did.).
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#3 |
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Member (9 bit)
Join Date: May 2009
Location: 127.0.0.1
Posts: 357
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So do you mean that they weren't efficient about using the multi-cores?
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#4 |
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Member (10 bit)
Join Date: Feb 2008
Posts: 762
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nice new pc btw pam
enjoy
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#5 | |
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Computing Professor
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Premium Member
Join Date: Jun 2001
Posts: 11,718
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Quote:
Other games weren't coded for it and couldn't use it. It's not a matter of efficiency. We'll eventually get to the point where gamers can add efficient use of multi-core to the list of topics they argue about but we're not there yet (Though, with help from Steam, we may get there sooner rather than later.). |
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#6 |
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Computing Professor
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Join Date: Jun 2001
Posts: 11,718
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#7 | |
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Member (9 bit)
Join Date: May 2009
Location: 127.0.0.1
Posts: 357
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Quote:
so it sounds like when steam decides to offer 64 bit versions of games + the actual application Steam then that's when the "efficiency" would increase? or do you mean the actual encoding of the games by the developers? <-- or maybe I'm looking at this wrong and you mean both lol
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#8 |
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Techphile.
Join Date: Nov 2003
Location: San Francisco Bay
Posts: 5,959
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Many of the newer games can utilize dual core processors. Windows machines with a 64 bit OS can of course run 64 bit games or 32 bit games.
If your core(s) are running at 100% and you are not running a lot of stuff in the background, that is a sign that your CPU is the bottleneck. Efficiency comes from writing code for games that uses less of the CPU and GPU. Crysis was not written very efficiently. Crysis Warhead was written more efficiently (Crytek made changes to the graphics engine making it more efficient), therefore the better framerates, given the same game settings compared to the original Crysis
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#9 |
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Member (9 bit)
Join Date: May 2009
Location: 127.0.0.1
Posts: 357
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ohh alright i think i get it now
thanks!
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#10 |
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Member (10 bit)
Join Date: Feb 2008
Posts: 762
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i dont think my cpu is a bottleneck for any games out there at the time being .
am playing batman asylum and its using less than 50% of 1 core .. maybe this game is just programed to reserve all availbe cpu capacity but am sure its not actully using all of it . |
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#11 |
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Barefoot on the Moon!
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Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,381
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Looks like it's a common complaint for this game:
http://www.google.com/search?q=drago...ient=firefox-a I looked at a few of the threads, but didn't see any fixes or solutions listed. You may have to dig a bit deeper.
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#12 | |
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Member (10 bit)
Join Date: Feb 2008
Posts: 762
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Quote:
maybe . i failed to RMA my 4 GB corsair ram so am using 2 GB 667 kingston atm also i might like to shift to dx11 if nvidia played it well ..and try to sell my 9800 Last edited by id10x; 12-09-2009 at 05:13 PM. |
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