04-07-2002, 08:33 PM
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#1
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Member (9 bit)
Join Date: Oct 2001
Posts: 440
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Quake and OpenGL...
Just bought the "Quake III Gold" (Quake III + Team Arena), and, well, it's good, but I still prefer Unreal Tournament. But anyway, I didn't come here to talk about my preferences, but... to ask a question:
is it possible that OpenGL takes a lot of system ressources, as compared to Direct3D? My computer seems to have some difficulties ressource-wise after I play Quake III, but not when I play D3D games... is it just me seeing things, or is openGL tougher on ressources or something?
Thanks!
pstj
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