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Old 09-30-2000, 10:04 PM   #1
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Here are my results from 3dmark2000 v1.1
Read 'em and weep!



CPU AMD Athlon 750MHz

3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro

Chipset NVIDIA GeForce2 GTS

Resolution 1024*768*16

Z-Buffer Depth 16-bit

Frame Buffer Triple

Refresh Rate V Sync.Off

CPU Optimization D3D Hardware T&L





3DMark Result 5173 3D marks

CPU Speed 346 CPU 3D marks

Game 1 - Helicopter - Low Detail 105.15 FPS

Game 1 - Helicopter - Medium Detail 69.90 FPS

Game 1 - Helicopter - High Detail 41.67 FPS

Game 2 - Adventure - Low Detail 125.81 FPS

Game 2 - Adventure - Medium Detail 55.81 FPS

Game 2 - Adventure - High Detail 32.74 FPS

Fill Rate (Single-Texturing) 570.69 MTexels/s

Fill Rate (Multi-Texturing) 1173.20 MTexels/s

High Polygon Count (1 Light) 4891 KTriangles/s

High Polygon Count (4 Lights) 4989 KTriangles/s

High Polygon Count (8 Lights) 2783 KTriangles/s

8MB Texture Rendering Speed 414.28 FPS

16MB Texture Rendering Speed 291.32 FPS

32MB Texture Rendering Speed 149.05 FPS

64MB Texture Rendering Speed 73.28 FPS

Bump Mapping (Emboss, 3-pass) 214.81 FPS

Bump Mapping (Emboss, 2-pass) 281.72 FPS

Bump Mapping (Emboss, 1-pass) 467.51 FPS

Bump Mapping (Environment) Not Supported






[Edited by cobra on 10-01-2000 at 04:22 PM]
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Old 10-01-2000, 12:57 AM   #2
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Damn, not bad Cobra. My lowly Voodoo3/K6-2+ combo scores me a cool 1750....overclocked on the Voodoo no less...

I think I've made up my mind on a Geforce 256 DDR for my new Duron box, though, which I should have all together in the next couple weeks.

With any luck, I'll make ya weep right back...

Xayd
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Old 10-01-2000, 03:22 PM   #3
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Xayd,
I know you can hardly wait to get that new machine completed!
Bring it on!!!!!
Oh and about the server, how about loading q3, have not ut'ed in about 8 months and still have not loaded it yet...
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Old 10-01-2000, 03:28 PM   #4
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Don't have Q3, but when I get the new box together I'll go pick it up and we'll run a few games. Gonna be a week or two until I can scrape the dough togegther for my Geforce, but I'll letcha know.

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Old 10-02-2000, 10:39 PM   #5
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Not to worry, no tears shed here.



TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L

RESULTS
Platform: Internal
3DMark Result: 6288 3D marks
CPU Speed: 444 CPU 3D marks
Game 1 - Helicopter - Low Detail: 122.8 FPS
Game 1 - Helicopter - Medium Detail: 91.5 FPS
Game 1 - Helicopter - High Detail: 51.5 FPS
Game 2 - Adventure - Low Detail: 149.2 FPS
Game 2 - Adventure - Medium Detail: 68.5 FPS
Game 2 - Adventure - High Detail: 40.5 FPS
Fill Rate (Single-Texturing): 594.4 MTexels/s
Fill Rate (Multi-Texturing): 1206.4 MTexels/s
High Polygon Count (1 Light): 8633 KTriangles/s
High Polygon Count (4 Lights): 8090 KTriangles/s
High Polygon Count (8 Lights): 5771 KTriangles/s
8MB Texture Rendering Speed: 442.2 FPS
16MB Texture Rendering Speed: 325.7 FPS
32MB Texture Rendering Speed: 175.1 FPS
64MB Texture Rendering Speed: 87.6 FPS
Bump Mapping (Emboss, 3-pass): 220.2 FPS
Bump Mapping (Emboss, 2-pass): 291.1 FPS
Bump Mapping (Emboss, 1-pass): 480.1 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.07.00.0700
Bios Version Award Modular BIOS v4.60PGMA
Bios Date 11/18/99

Memory:
Total Physical Memory 256MB
Free Physical Memory 137MB

PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 825MHz
Processor Caps SSE, MMX

Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 256KB

DESKTOP
2D Display Adapter:
Name NVIDIA GeForce2 GTS
Driver Date 8-11-2000

Monitor:
Name Plug and Play Monitor
Driver Date 5-11-1998

Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 16 bit

INTERNAL 3D CARD
Information:
Name NVIDIA GeForce2 GTS
Driver Name NVDD32.DLL
Driver Version 4.12.01.0618 (Certified)
Total Video Memory 32474KB
Total Texture Memory 88282KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000150
Subsystem Identifier 0x400E1043
Chipset Revision Level 0x000000A3

Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No

You have a great system Cobra, I just thought you may be interested in specs from the Intel side of the house.


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Old 10-03-2000, 02:48 PM   #6
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Rock on, glad somebody else posted some more results. That p3 smokes... How did you get so many results? I did not get that much info, maybe I will run it again. I am running it under millenium, BTW...
later dude...
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Old 10-03-2000, 06:37 PM   #7
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Cobra,
Just hit save results @ the floppy icon and save as a *.txt file.
I ran it again w/o seti@home running & the results are a little better. (doh)



RESULTS
Platform: Internal
3DMark Result: 6518 3D marks
CPU Speed: 464 CPU 3D marks
Game 1 - Helicopter - Low Detail: 127.8 FPS
Game 1 - Helicopter - Medium Detail: 95.0 FPS
Game 1 - Helicopter - High Detail: 52.1 FPS
Game 2 - Adventure - Low Detail: 153.9 FPS
Game 2 - Adventure - Medium Detail: 71.9 FPS
Game 2 - Adventure - High Detail: 42.5 FPS
Fill Rate (Single-Texturing): 594.6 MTexels/s
Fill Rate (Multi-Texturing): 1230.2 MTexels/s
High Polygon Count (1 Light): 8757 KTriangles/s
High Polygon Count (4 Lights): 8242 KTriangles/s
High Polygon Count (8 Lights): 5881 KTriangles/s
8MB Texture Rendering Speed: 450.1 FPS
16MB Texture Rendering Speed: 339.0 FPS
32MB Texture Rendering Speed: 181.9 FPS
64MB Texture Rendering Speed: 91.5 FPS
Bump Mapping (Emboss, 3-pass): 223.8 FPS
Bump Mapping (Emboss, 2-pass): 294.5 FPS
Bump Mapping (Emboss, 1-pass): 492.5 FPS
Bump Mapping (Environment): Not supported FPS



This one seem to do ok I guess, bugs me that my other machines all have v33k cards and the bench mark hangs.
They all do well for gaming though & that's what counts.

BTW, if you are set-up to dual boot, I would love to see a comparison on your machine to win 98.
See ya
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Old 10-04-2000, 07:55 AM   #8
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I got my results from the online browser, yours shows more detail..?? Go figure
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Old 10-05-2000, 06:28 AM   #9
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Hello,

My system specs are;

MS-6167 motherboard with the Amd 750 chipset with an Athlon 600 CPU (Old chipset, but gets the job done)

All tests were done in 1024 * 768 @ 16 bit color depth

CPU Optimization: D3D Hardware T&L

3DMark Result: 3961 3D marks
CPU Speed: 315 CPU 3D marks
Game 1 - Helicopter - Low Detail: 82.6 FPS
Game 1 - Helicopter - Medium Detail: 60.1 FPS
Game 1 - Helicopter - High Detail: 27.2 FPS
Game 2 - Adventure - Low Detail: 77.6 FPS
Game 2 - Adventure - Medium Detail: 51.3 FPS
Game 2 - Adventure - High Detail: 31.2 FPS
Fill Rate (Single-Texturing): 329.2 MTexels/s
Fill Rate (Multi-Texturing): 645.3 MTexels/s
High Polygon Count (1 Light): 3832 KTriangles/s
High Polygon Count (4 Lights): 3800 KTriangles/s
High Polygon Count (8 Lights): 2520 KTriangles/s
8MB Texture Rendering Speed: 230.3 FPS
16MB Texture Rendering Speed: 215.5 FPS
32MB Texture Rendering Speed: 140.1 FPS
64MB Texture Rendering Speed: 70.6 FPS
Bump Mapping (Emboss, 3-pass): 150.5 FPS
Bump Mapping (Emboss, 2-pass): 181.4 FPS
Bump Mapping (Emboss, 1-pass): 247.4 FPS


CPU Optimization: AMD Athlon(tm)

3DMark Result: 3356 3D marks
CPU Speed: 216 CPU 3D marks
Game 1 - Helicopter - Low Detail: 63.7 FPS
Game 1 - Helicopter - Medium Detail: 44.3 FPS
Game 1 - Helicopter - High Detail: 22.6 FPS
Game 2 - Adventure - Low Detail: 81.6 FPS
Game 2 - Adventure - Medium Detail: 42.2 FPS
Game 2 - Adventure - High Detail: 25.3 FPS
Fill Rate (Single-Texturing): 329.3 MTexels/s
Fill Rate (Multi-Texturing): 645.4 MTexels/s
High Polygon Count (1 Light): 5744 KTriangles/s
High Polygon Count (4 Lights): 4211 KTriangles/s
High Polygon Count (8 Lights): 3246 KTriangles/s
8MB Texture Rendering Speed: 239.3 FPS
16MB Texture Rendering Speed: 231.5 FPS
32MB Texture Rendering Speed: 155.0 FPS
64MB Texture Rendering Speed: 81.1 FPS
Bump Mapping (Emboss, 3-pass): 150.5 FPS
Bump Mapping (Emboss, 2-pass): 181.6 FPS
Bump Mapping (Emboss, 1-pass): 247.4 FPS

CPU Optimization: AMD 3DNow!(tm)
3DMark Result: 3091 3D marks
CPU Speed: 195 CPU 3D marks
Game 1 - Helicopter - Low Detail: 59.3 FPS
Game 1 - Helicopter - Medium Detail: 40.6 FPS
Game 1 - Helicopter - High Detail: 19.5 FPS
Game 2 - Adventure - Low Detail: 75.6 FPS
Game 2 - Adventure - Medium Detail: 39.1 FPS
Game 2 - Adventure - High Detail: 23.4 FPS
Fill Rate (Single-Texturing): 329.3 MTexels/s
Fill Rate (Multi-Texturing): 645.5 MTexels/s
High Polygon Count (1 Light): 4963 KTriangles/s
High Polygon Count (4 Lights): 4061 KTriangles/s
High Polygon Count (8 Lights): 2989 KTriangles/s
8MB Texture Rendering Speed: 239.3 FPS
16MB Texture Rendering Speed: 230.3 FPS
32MB Texture Rendering Speed: 151.8 FPS
64MB Texture Rendering Speed: 82.9 FPS
Bump Mapping (Emboss, 3-pass): 150.5 FPS
Bump Mapping (Emboss, 2-pass): 181.6 FPS
Bump Mapping (Emboss, 1-pass): 247.3 FPS

CPU Optimization: D3D Software T&L
3DMark Result: 2792 3D marks
CPU Speed: 178 CPU 3D marks
Game 1 - Helicopter - Low Detail: 51.4 FPS
Game 1 - Helicopter - Medium Detail: 35.2 FPS
Game 1 - Helicopter - High Detail: 18.8 FPS
Game 2 - Adventure - Low Detail: 72.6 FPS
Game 2 - Adventure - Medium Detail: 34.8 FPS
Game 2 - Adventure - High Detail: 19.8 FPS
Fill Rate (Single-Texturing): 329.2 MTexels/s
Fill Rate (Multi-Texturing): 645.4 MTexels/s
High Polygon Count (1 Light): 4052 KTriangles/s
High Polygon Count (4 Lights): 2229 KTriangles/s
High Polygon Count (8 Lights): 1410 KTriangles/s
8MB Texture Rendering Speed: 239.0 FPS
16MB Texture Rendering Speed: 233.8 FPS
32MB Texture Rendering Speed: 166.1 FPS
64MB Texture Rendering Speed: 95.3 FPS
Bump Mapping (Emboss, 3-pass): 150.7 FPS
Bump Mapping (Emboss, 2-pass): 182.0 FPS
Bump Mapping (Emboss, 1-pass): 247.9 FPS

I don't know if these are good scores for my system, perhaps some of you guys can tell me your opinion on the results.



[Edited by giovanni on 10-05-2000 at 07:41 AM]
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Old 10-05-2000, 08:38 AM   #10
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Good scores!
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