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#1 |
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Don't tread on me
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Here are my results from 3dmark2000 v1.1
Read 'em and weep! CPU AMD Athlon 750MHz 3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro Chipset NVIDIA GeForce2 GTS Resolution 1024*768*16 Z-Buffer Depth 16-bit Frame Buffer Triple Refresh Rate V Sync.Off CPU Optimization D3D Hardware T&L 3DMark Result 5173 3D marks CPU Speed 346 CPU 3D marks Game 1 - Helicopter - Low Detail 105.15 FPS Game 1 - Helicopter - Medium Detail 69.90 FPS Game 1 - Helicopter - High Detail 41.67 FPS Game 2 - Adventure - Low Detail 125.81 FPS Game 2 - Adventure - Medium Detail 55.81 FPS Game 2 - Adventure - High Detail 32.74 FPS Fill Rate (Single-Texturing) 570.69 MTexels/s Fill Rate (Multi-Texturing) 1173.20 MTexels/s High Polygon Count (1 Light) 4891 KTriangles/s High Polygon Count (4 Lights) 4989 KTriangles/s High Polygon Count (8 Lights) 2783 KTriangles/s 8MB Texture Rendering Speed 414.28 FPS 16MB Texture Rendering Speed 291.32 FPS 32MB Texture Rendering Speed 149.05 FPS 64MB Texture Rendering Speed 73.28 FPS Bump Mapping (Emboss, 3-pass) 214.81 FPS Bump Mapping (Emboss, 2-pass) 281.72 FPS Bump Mapping (Emboss, 1-pass) 467.51 FPS Bump Mapping (Environment) Not Supported [Edited by cobra on 10-01-2000 at 04:22 PM]
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Miami, flee it like a native. |
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#2 |
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Member (13 bit)
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Damn, not bad Cobra. My lowly Voodoo3/K6-2+ combo scores me a cool 1750....overclocked on the Voodoo no less...
I think I've made up my mind on a Geforce 256 DDR for my new Duron box, though, which I should have all together in the next couple weeks. With any luck, I'll make ya weep right back... ![]() Xayd |
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#3 |
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Don't tread on me
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Xayd,
I know you can hardly wait to get that new machine completed! Bring it on!!!!! Oh and about the server, how about loading q3, have not ut'ed in about 8 months and still have not loaded it yet... |
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#4 |
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Member (13 bit)
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Don't have Q3, but when I get the new box together I'll go pick it up and we'll run a few games. Gonna be a week or two until I can scrape the dough togegther for my Geforce, but I'll letcha know.
Xayd |
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#5 |
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Member (8 bit)
Join Date: May 1999
Location: Huntsville Al, USA
Posts: 157
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Not to worry, no tears shed here.
![]() TEMPLATE Display: Type: Internal Width: 1024 Height: 768 Depth: 16-Bit Buffering: Triple Z-Buffering: 16-Bit Refresh Rate: VSync Off Texture Format: 16-Bit Options: Continuous Benchmark: No Show Title Screens: Yes Benchmark Run Count: 1 Continuous Demo Mode: No Sounds Enabled: Yes CPU Optimization: D3D Hardware T&L RESULTS Platform: Internal 3DMark Result: 6288 3D marks CPU Speed: 444 CPU 3D marks Game 1 - Helicopter - Low Detail: 122.8 FPS Game 1 - Helicopter - Medium Detail: 91.5 FPS Game 1 - Helicopter - High Detail: 51.5 FPS Game 2 - Adventure - Low Detail: 149.2 FPS Game 2 - Adventure - Medium Detail: 68.5 FPS Game 2 - Adventure - High Detail: 40.5 FPS Fill Rate (Single-Texturing): 594.4 MTexels/s Fill Rate (Multi-Texturing): 1206.4 MTexels/s High Polygon Count (1 Light): 8633 KTriangles/s High Polygon Count (4 Lights): 8090 KTriangles/s High Polygon Count (8 Lights): 5771 KTriangles/s 8MB Texture Rendering Speed: 442.2 FPS 16MB Texture Rendering Speed: 325.7 FPS 32MB Texture Rendering Speed: 175.1 FPS 64MB Texture Rendering Speed: 87.6 FPS Bump Mapping (Emboss, 3-pass): 220.2 FPS Bump Mapping (Emboss, 2-pass): 291.1 FPS Bump Mapping (Emboss, 1-pass): 480.1 FPS Bump Mapping (Environment): Not supported FPS SYSTEM Software Versions: Windows Version Windows 4 , Build 1998 DirectX Version 4.07.00.0700 Bios Version Award Modular BIOS v4.60PGMA Bios Date 11/18/99 Memory: Total Physical Memory 256MB Free Physical Memory 137MB PROCESSOR CPU Information: Processor Type Intel Pentium III Processor Speed 825MHz Processor Caps SSE, MMX Cache Memory: L1 Cache Size 32KB L2 Cache Size 256KB DESKTOP 2D Display Adapter: Name NVIDIA GeForce2 GTS Driver Date 8-11-2000 Monitor: Name Plug and Play Monitor Driver Date 5-11-1998 Desktop Size and Color Depth: Width 1024 Height 768 Color Depth 16 bit INTERNAL 3D CARD Information: Name NVIDIA GeForce2 GTS Driver Name NVDD32.DLL Driver Version 4.12.01.0618 (Certified) Total Video Memory 32474KB Total Texture Memory 88282KB Minimum Texture Resolution 1 * 1 Maximum Texture Resolution 2048 * 2048 Maximum Texture Blending Stages 8 Maximum Texture Coordinates 8 Bus AGP Manufacturer Identifier 0x000010DE Chipset Type 0x00000150 Subsystem Identifier 0x400E1043 Chipset Revision Level 0x000000A3 Supported features: Transformation and lighting in hardware Yes 16-Bit Rendering Yes 24-Bit Rendering No 32-Bit Rendering Yes Textures In Single Pass 2 Driver can disable VSync by software request Yes Edge Antialiasing No Subpixel Accuracy Yes Point Sampling Yes Point Sampling With Mip-Mapping Yes Bilinear Filtering Yes Bilinear Filtering With Mip-Mapping Yes Trilinear Filtering Yes Anisotropic Filtering Yes Specular Gouraud Yes Vertex Fog Yes Range Fog Yes Table Fog Yes W-Fog Yes Alpha Blending Yes Vertex Alpha Blending Yes Vertex And Texture Alpha Blending Yes Additive Alpha Blending Yes Multiplicative Alpha Blending Yes S3 Texture Compression Yes DX6 Bump Mapping No You have a great system Cobra, I just thought you may be interested in specs from the Intel side of the house. ![]() |
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#6 |
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Don't tread on me
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Rock on, glad somebody else posted some more results. That p3 smokes... How did you get so many results? I did not get that much info, maybe I will run it again. I am running it under millenium, BTW...
later dude... |
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#7 |
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Member (8 bit)
Join Date: May 1999
Location: Huntsville Al, USA
Posts: 157
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Cobra,
Just hit save results @ the floppy icon and save as a *.txt file. I ran it again w/o seti@home running & the results are a little better. (doh) ![]() RESULTS Platform: Internal 3DMark Result: 6518 3D marks CPU Speed: 464 CPU 3D marks Game 1 - Helicopter - Low Detail: 127.8 FPS Game 1 - Helicopter - Medium Detail: 95.0 FPS Game 1 - Helicopter - High Detail: 52.1 FPS Game 2 - Adventure - Low Detail: 153.9 FPS Game 2 - Adventure - Medium Detail: 71.9 FPS Game 2 - Adventure - High Detail: 42.5 FPS Fill Rate (Single-Texturing): 594.6 MTexels/s Fill Rate (Multi-Texturing): 1230.2 MTexels/s High Polygon Count (1 Light): 8757 KTriangles/s High Polygon Count (4 Lights): 8242 KTriangles/s High Polygon Count (8 Lights): 5881 KTriangles/s 8MB Texture Rendering Speed: 450.1 FPS 16MB Texture Rendering Speed: 339.0 FPS 32MB Texture Rendering Speed: 181.9 FPS 64MB Texture Rendering Speed: 91.5 FPS Bump Mapping (Emboss, 3-pass): 223.8 FPS Bump Mapping (Emboss, 2-pass): 294.5 FPS Bump Mapping (Emboss, 1-pass): 492.5 FPS Bump Mapping (Environment): Not supported FPS This one seem to do ok I guess, bugs me that my other machines all have v33k cards and the bench mark hangs. They all do well for gaming though & that's what counts. BTW, if you are set-up to dual boot, I would love to see a comparison on your machine to win 98. See ya |
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#8 |
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Don't tread on me
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I got my results from the online browser, yours shows more detail..?? Go figure
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#9 |
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Member (10 bit)
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Hello,
My system specs are; MS-6167 motherboard with the Amd 750 chipset with an Athlon 600 CPU (Old chipset, but gets the job done) All tests were done in 1024 * 768 @ 16 bit color depth CPU Optimization: D3D Hardware T&L 3DMark Result: 3961 3D marks CPU Speed: 315 CPU 3D marks Game 1 - Helicopter - Low Detail: 82.6 FPS Game 1 - Helicopter - Medium Detail: 60.1 FPS Game 1 - Helicopter - High Detail: 27.2 FPS Game 2 - Adventure - Low Detail: 77.6 FPS Game 2 - Adventure - Medium Detail: 51.3 FPS Game 2 - Adventure - High Detail: 31.2 FPS Fill Rate (Single-Texturing): 329.2 MTexels/s Fill Rate (Multi-Texturing): 645.3 MTexels/s High Polygon Count (1 Light): 3832 KTriangles/s High Polygon Count (4 Lights): 3800 KTriangles/s High Polygon Count (8 Lights): 2520 KTriangles/s 8MB Texture Rendering Speed: 230.3 FPS 16MB Texture Rendering Speed: 215.5 FPS 32MB Texture Rendering Speed: 140.1 FPS 64MB Texture Rendering Speed: 70.6 FPS Bump Mapping (Emboss, 3-pass): 150.5 FPS Bump Mapping (Emboss, 2-pass): 181.4 FPS Bump Mapping (Emboss, 1-pass): 247.4 FPS CPU Optimization: AMD Athlon(tm) 3DMark Result: 3356 3D marks CPU Speed: 216 CPU 3D marks Game 1 - Helicopter - Low Detail: 63.7 FPS Game 1 - Helicopter - Medium Detail: 44.3 FPS Game 1 - Helicopter - High Detail: 22.6 FPS Game 2 - Adventure - Low Detail: 81.6 FPS Game 2 - Adventure - Medium Detail: 42.2 FPS Game 2 - Adventure - High Detail: 25.3 FPS Fill Rate (Single-Texturing): 329.3 MTexels/s Fill Rate (Multi-Texturing): 645.4 MTexels/s High Polygon Count (1 Light): 5744 KTriangles/s High Polygon Count (4 Lights): 4211 KTriangles/s High Polygon Count (8 Lights): 3246 KTriangles/s 8MB Texture Rendering Speed: 239.3 FPS 16MB Texture Rendering Speed: 231.5 FPS 32MB Texture Rendering Speed: 155.0 FPS 64MB Texture Rendering Speed: 81.1 FPS Bump Mapping (Emboss, 3-pass): 150.5 FPS Bump Mapping (Emboss, 2-pass): 181.6 FPS Bump Mapping (Emboss, 1-pass): 247.4 FPS CPU Optimization: AMD 3DNow!(tm) 3DMark Result: 3091 3D marks CPU Speed: 195 CPU 3D marks Game 1 - Helicopter - Low Detail: 59.3 FPS Game 1 - Helicopter - Medium Detail: 40.6 FPS Game 1 - Helicopter - High Detail: 19.5 FPS Game 2 - Adventure - Low Detail: 75.6 FPS Game 2 - Adventure - Medium Detail: 39.1 FPS Game 2 - Adventure - High Detail: 23.4 FPS Fill Rate (Single-Texturing): 329.3 MTexels/s Fill Rate (Multi-Texturing): 645.5 MTexels/s High Polygon Count (1 Light): 4963 KTriangles/s High Polygon Count (4 Lights): 4061 KTriangles/s High Polygon Count (8 Lights): 2989 KTriangles/s 8MB Texture Rendering Speed: 239.3 FPS 16MB Texture Rendering Speed: 230.3 FPS 32MB Texture Rendering Speed: 151.8 FPS 64MB Texture Rendering Speed: 82.9 FPS Bump Mapping (Emboss, 3-pass): 150.5 FPS Bump Mapping (Emboss, 2-pass): 181.6 FPS Bump Mapping (Emboss, 1-pass): 247.3 FPS CPU Optimization: D3D Software T&L 3DMark Result: 2792 3D marks CPU Speed: 178 CPU 3D marks Game 1 - Helicopter - Low Detail: 51.4 FPS Game 1 - Helicopter - Medium Detail: 35.2 FPS Game 1 - Helicopter - High Detail: 18.8 FPS Game 2 - Adventure - Low Detail: 72.6 FPS Game 2 - Adventure - Medium Detail: 34.8 FPS Game 2 - Adventure - High Detail: 19.8 FPS Fill Rate (Single-Texturing): 329.2 MTexels/s Fill Rate (Multi-Texturing): 645.4 MTexels/s High Polygon Count (1 Light): 4052 KTriangles/s High Polygon Count (4 Lights): 2229 KTriangles/s High Polygon Count (8 Lights): 1410 KTriangles/s 8MB Texture Rendering Speed: 239.0 FPS 16MB Texture Rendering Speed: 233.8 FPS 32MB Texture Rendering Speed: 166.1 FPS 64MB Texture Rendering Speed: 95.3 FPS Bump Mapping (Emboss, 3-pass): 150.7 FPS Bump Mapping (Emboss, 2-pass): 182.0 FPS Bump Mapping (Emboss, 1-pass): 247.9 FPS I don't know if these are good scores for my system, perhaps some of you guys can tell me your opinion on the results. [Edited by giovanni on 10-05-2000 at 07:41 AM] |
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#10 |
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Don't tread on me
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Good scores!
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