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Old 09-20-2002, 12:25 PM   #1
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Question The question about floating point

how is a floating point of the CPU influnce the performance of 3D gaming?
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Old 09-20-2002, 03:02 PM   #2
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The more floating point operations a cpu can do, the better your gaming should be. Stick with P4 or the Athlon XP and you should have plenty of floating point operations.
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Old 09-21-2002, 08:24 PM   #3
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From my understanding, in layman's terms, the floating point processor on the CPU handles instructions that aren't hard coded, a sort of "everything else" processor.

Games are really nothing but a series of fast calculations (you shot a rocket from points on this X axis and that Y axis and this other Z axis, calculate it's path and where it lands, then figure the X,Y, and Z locations of the person you shot it at and see if it hit or missed, all within about 0.3 seconds ).
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Old 09-22-2002, 12:30 AM   #4
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I doubt you would be able to play 3D games without floating point.
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Old 09-22-2002, 04:09 AM   #5
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durons have crap floating points compared to a P4 or an XP.
but what about the thunderbird?
how do they rack up?
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Old 09-22-2002, 07:59 PM   #6
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I haven't looked at benchmarks recently, but with the early P4s, the Athlon line outperformed Intel floating-point wise.

But, Intel now has a relatively cheap x86 CPU with a 512k cache that is very overclockable compared to the Athlon too, so the choices between the two aren't so easy to make anymore.
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Old 09-22-2002, 08:26 PM   #7
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The T-Bird does pretty good for FP calcs.
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