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#1 |
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Member (9 bit)
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how is a floating point of the CPU influnce the performance of 3D gaming?
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#2 |
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Member (10 bit)
Join Date: May 2002
Location: Denver, Colorado
Posts: 772
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The more floating point operations a cpu can do, the better your gaming should be. Stick with P4 or the Athlon XP and you should have plenty of floating point operations.
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#3 |
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Member (13 bit)
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From my understanding, in layman's terms, the floating point processor on the CPU handles instructions that aren't hard coded, a sort of "everything else" processor.
Games are really nothing but a series of fast calculations (you shot a rocket from points on this X axis and that Y axis and this other Z axis, calculate it's path and where it lands, then figure the X,Y, and Z locations of the person you shot it at and see if it hit or missed, all within about 0.3 seconds ).
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#4 |
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Mondsreitersmann
Join Date: Jul 1999
Location: Skingrad
Posts: 8,781
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I doubt you would be able to play 3D games without floating point.
__________________
Darum still, füg' ich mich, wie Gott es will. Nun, so will ich wacker streiten, und sollt' ich den Tod erleiden, stirbt ein braver Reitersmann. |
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#5 |
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Member (7 bit)
Join Date: Dec 2001
Location: Melbourne, Australia
Posts: 79
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durons have crap floating points compared to a P4 or an XP.
but what about the thunderbird? how do they rack up? |
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#6 |
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Member (13 bit)
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I haven't looked at benchmarks recently, but with the early P4s, the Athlon line outperformed Intel floating-point wise.
But, Intel now has a relatively cheap x86 CPU with a 512k cache that is very overclockable compared to the Athlon too, so the choices between the two aren't so easy to make anymore. |
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#7 |
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Member (14 bit)
Premium Member
Join Date: Jan 2002
Location: The Great NorthWest
Posts: 12,594
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The T-Bird does pretty good for FP calcs.
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