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#1 |
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Member (10 bit)
Join Date: Mar 1999
Location: Random
Posts: 997
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Game Music
It is not often that people stop and admire the music of a game. And, for the most part, there really is no reason to do so. Most project managers have dozens of programmers, designers, and concept artists under their belt, but there is also that one audio guy who gets stuck with the task of finding musical and voice talent. This all too often overlooked aspect of the game has lead to some rather uninspiring, repetitive, and even painful music, especially with the storm of equally uninspiring FPS finding their way onto the market. End rant.
In no real particular order, but kinda from oldest to newest:
Add your favorites to the list. Respectfully, Demosthenes |
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#2 |
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Member (10 bit)
Join Date: Jul 1999
Location: Pickerington, OH-IO
Posts: 875
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I mostly play FPS's and haven't been impressed with the music of newer games (I usually just turn it off). However, two games with memorable scores (found myself humming the tunes long after playing the game):
Outlaws Grim Fandango Worse music- any of the games that used midi sounds |
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#3 |
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Member (5 bit)
Join Date: Jan 2002
Location: Raleigh, NC
Posts: 31
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I kind of like the music to Morrowind. It transitions smoothly into the action sequences of battle and the like. Gives the game a very nice cinematic quality.
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#4 |
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Mondsreitersmann
Join Date: Jul 1999
Location: Skingrad
Posts: 8,781
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http://forum.pcmech.com/showthread.php?threadid=32454
I must add, the menu theme from Crusader: No Remorse.
__________________
Darum still, füg' ich mich, wie Gott es will. Nun, so will ich wacker streiten, und sollt' ich den Tod erleiden, stirbt ein braver Reitersmann. |
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#5 |
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Member (7 bit)
Join Date: Oct 2001
Location: Newport Beach, CA
Posts: 66
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The music from the Age of Kings series is awesome. I even got a couple of CDs of the music!
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#6 |
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Stop winking at me!!!
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I don't have favorites but I can picture some good ideas. For a game like Unreal where you are constantly moving even though it can screw up the concept of hearing the people around you I think it would be cool to have something like Motley Crue's Wild Side or GNR Welcome to the Jungle while you are playing those games. OR have a thing where you have to kill X amount of people before the song ends. When the song ends, the person with the most amount of kills wins.
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#7 |
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Mondsreitersmann
Join Date: Jul 1999
Location: Skingrad
Posts: 8,781
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One of the things I really liked about Half-Life was the music. It got intense in combat situations or whey you were about to trigger an scripted event.
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#8 |
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Member (13 bit)
Join Date: Oct 2000
Location: Scotland
Posts: 4,700
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Yes Nuke,
But I believe Unreal was the first FPS where the music "reacted" to action sequences in real-time. I've just finished playing the original again plus the marvellous Mod "Operation Na Pali" and the music and sound effects are top-class. Very often music and sound-effects can be inextricably linked to create the ambience and atmosphere. So for FPS, I would say Unreal is king for music. In my opinion, other worthies would be: Heretic Hexen Duke Nuken (I defy you not to remember the main theme) Hexen 11 Quake 11 Half-life Outcast NOLF UT MOHAA |
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#9 |
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Red Sox Nation
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MOHAA has a really good score, and the music gets creepy at just the right(wrong?
)times. All the sound effects are top-notch as well.
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#10 |
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Member (10 bit)
Join Date: Mar 1999
Location: Random
Posts: 997
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I think Unreal was a big let down. I read the concept proposal in its very early stages and it called for some really, really, sweat cooperative multiplay. It was meant to be a massively intricate online world. But, it was more of a red herring than anything. Eventually, the project lost aim and boiled down to just another first person shooter.
As far as I am concerned, FPS music is just filler. It can fade in and react, as Morrowind subtely does, but it offers no addition to the game. Killing a person to NiN is the same as killing them to Pink Floyd. Suspense is really the only emotion that FPS music is meant to convey. As per the MIDI music, man! All games were MIDI synthesized. X-Wing and Tie Fighter had the best "old" synthesized music. I think MIDI is a neat format. Respectfully, Demosthenes |
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#11 |
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Red Sox Nation
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Well, I play mostly FPS' and none of the games you've said, so I guess I wouldn't know!
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#12 |
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Member (13 bit)
Join Date: Oct 2000
Location: Scotland
Posts: 4,700
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As with other gaming genres, I believe music in FPSs can convey many moods and emotions: suspense, relief, happiness, sadness, humour, bravery, excitement, fear - to name a few.
Many good FPSs have a main theme, several sub-themes, as well as incidental music. It is mainly incidental music that is scored for action sequences in good games - and indeed in movies. When the action sequence is finished, then the musical score will change to a theme, mood music, or a period of silence. If the game is good enough, then you're not always aware of the background music all the time, but it's there, none the less, working on your emotions. So I think the music in many FPSs has a bit more to offer than you suggested. And for my money, Unreal still does it superbly. |
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#13 |
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Member (8 bit)
Join Date: Apr 2002
Posts: 153
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In my opinion the absolutely best game soundtrack ever made is that of Hitman 2.
http://www.lynnemusic.com/hitman2.html |
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#14 |
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Member (10 bit)
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My favorite is probably the Silent Hill 2 soundtrack
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#15 |
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Member (10 bit)
Join Date: May 2002
Location: Denver, Colorado
Posts: 772
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My latest favorite gaming tune is from DM-Tokara Forest in UT2003.
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#16 | |
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Member (13 bit)
Join Date: Oct 2000
Location: Scotland
Posts: 4,700
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Quote:
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#17 | |
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Mondsreitersmann
Join Date: Jul 1999
Location: Skingrad
Posts: 8,781
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Quote:
I extracted that theme from the game and still use it in certain real life situations, when I need to feel my morale skyrocket! |
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#18 |
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Member (14 bit)
Premium Member
Join Date: Jan 2002
Location: The Great NorthWest
Posts: 12,594
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I guess it can depend heavily on one's mood. I just got done working "out in the shed" and one of the CDs I played was a Heretic/Hexen mix. I also liked System Shock 2 music, but never played it "stand-alone." (I used to have some links to the music, but lost them...
)For Humor, I like to play Redneck Rampage music from time to time. For a different direction, Quake is nice, too. Although I never finished playing the game (forgot about it after a system crash) Redline is good for certain moods, too. |
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