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#1 |
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Member (11 bit)
Join Date: Jun 2000
Location: Rochester, NY
Posts: 1,250
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I had an old Viper 300, and when I played quake and had it in openGL mode the game was so dark it was unplayable, even with my monitor's brightness turned up all the way. I just upgraged my computer and put in a 3D Blaster Annihalator 2 MX which of course is the GeForce 2 MX chipset. Well low and behold quake is still dark in opengl. Looks ok in software mode, brightness wise, but I loose all the definition and special effects don't look as good. Is there any way to brighten up the opengl mode? I also have the brightness up all the way in the game's video screen.
TIA
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#2 |
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Member (13 bit)
Join Date: Jul 2000
Location: Fullerton, CA
Posts: 7,030
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Hi babylon5guy,
There should be a command called "gamma" or something similar, just turn that up until it looks good. If it still doesn't work, and you are talking about Quake 1/2, then you need to get idGamma: http://www.g256.com/idgamma/ It creates a new pak file that makes everything brighter and look better. Hope that helps.
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"A witty saying proves nothing." - Voltaire |
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#3 |
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Member (11 bit)
Join Date: Jun 2000
Location: Rochester, NY
Posts: 1,250
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Thanks DrZaius, it is Quake II. I'll play around with it and let you know.
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#4 |
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Member (11 bit)
Join Date: Jun 2000
Location: Rochester, NY
Posts: 1,250
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WOW! DrZaius those idgamma drivers rock. Quake never looked so good! I haven't figured out how to get the mission packs to work yet but that shouldn't be that hard, I just didn't have time to fool with them too much. I couldn't find gamma in the Creative menu for my video card, they must call it something else. Thanks for the tip!
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#5 |
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Member (13 bit)
Join Date: Jul 2000
Location: Fullerton, CA
Posts: 7,030
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babylon5guy,
Glad it helped. You should check out this page which creates an config file with your own custom graphics and brightness settings if you want to "tweak" Q2 some more: http://www.tweak3d.net/autoexec/quake2/english/ Also, for a FULL list of Q2 console commands check out: http://www.planetquake.com/console/c...s/quake_2.html Hope that helps. |
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#6 |
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Member (11 bit)
Join Date: Jun 2000
Location: Rochester, NY
Posts: 1,250
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Sounds good, thanks.
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