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Old 06-15-2001, 06:42 PM   #1
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Unhappy Gameing with network won`t work. Winproxy 4.0 w/Netgear

I have two machines networked together with Netgear networking cards. Both machines are running win98se. I have installed Winproxy 4.0 and both machines do surf the net and do the e-mail thing. But the client machine will not join on-line servers. The game is Unreal Tournemant game of the year edition. I have been through the forum with the game ppls and they say it`s a problem with my computers they could not handle. Others with networks are able to join diffrent on-line servers at the same time. The client machine will count the on-line servers...but when done counting..just goes to zero servers. If I leave it hang in the chat room in the game...it will join after a long time. So I have had both machines in the live chat within the game at the same time.....and the first machine has no problems joining the games, but the second will not join any other game then one hosted by the first machine. I`m thinking it must be a port or something that needs to be tweaked or something with the Winproxy 4.0. Any body have anything to do with these stuff....or up for a challange??
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Old 06-15-2001, 07:22 PM   #2
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The game opens a single stream on port 7777 for client connections. If this were a server you'd need 7777+ on up to about 8000 open (depending on how many players you host, it uses more ports incrementally for each player).

I've had no problems simply playing UT on my client machines (up to 3 at once on the same hub/router) other than the limitations of my rather crappy router's NAT abilities .

It sounds to me like you have an issue with the Proxy software. Make sure port 7777 is open to UDP transmissions.

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Old 06-15-2001, 08:35 PM   #3
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I can tell it to map a new port. But it askes for a bunch of stuff I don`t know what it is!
Mapped port name: =
Proxy Port: =
Destination: =
Destination Port: =


What goes were???
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Old 06-15-2001, 09:12 PM   #4
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Quote:
Posted in WinProxy KB
You will need to set WinProxy to Transparent Proxy or NAT (Tproxy would be better, since you can see the connections on the WinProxy machine) and set the firewall to Medium or lower. (You need to make sure also that your client machine has the WinProxy IP in its Gateway setting in Control Panel/Network/TCP/IP so that it can use the Transparent Proxy).
Many of the games where you connect to a server on the 'net to play will work without any further configuration.
Connecting to a friend without an intermediate server could be a little more difficult. If you are behind WinProxy and you're the one going *out* to establish the connection then you don't have to do anything else. Once you have connected, communication can go both ways over that connection.
If you are behind WinProxy and *waiting* for your friend to connect to you (in Internet parlance, that makes you the server) then you *do* need to do something first. Go to mapped ports, and map a incoming port from the WinProxy machine to your local machine. The proxy port and destination port will be the port(s) that the game uses, the destination IP will be the address of your client machine, and the connection type you will have to find out - probably at the same time you find out what ports it uses.
Again, once your friend connects to you, data can go over that connection in both directions.
So, make sure that your machine's Gateway (in TCP/IP properties) is set to the IP address of the server running the proxy software. Whether your setting is "transparent proxy" or NAT shouldn't make a difference. NAT will be more restrictive about what goes through to the client machine, but UT only requires one port to function, and the request is outgoing so it should work.

Mapped Port Name: Unreal
Proxy Port: 7777
Destination: your.client.machine.ip
Destination Port: 7777
Connection Type/Protocol: UDP (if it asks you for this)

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Old 06-15-2001, 10:43 PM   #5
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Ok!
I set it up just like you said...and now it won`t even count the servers. Says Master server connection Failed. It will not join the chat.If I go into the IP addy of the client machine and tell it to obtain auto...UT will try to connect but fails. I read that post too at their web site! And have e-mailed Winproxy w/ no responce yet. Should I do anything with the server gateway settings??
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Old 06-16-2001, 12:00 AM   #6
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Per Epic...

Unreal Tournament server
IN UDP 7777 (default gameplay port)
IN UDP 7778 (server query port)
IN UDP 27900 (server query, if master server uplink is enabled. Some master servers use other ports, like 27500)

Try opening these as well, not they should only have to be done for incoming requests (i.e. hosting a server), but it's worth a shot.

To connect to irc.gameslink.net, you have to have ident (port 113) open to incoming requests as well.

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Old 06-16-2001, 12:31 AM   #7
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I opened all the ports and dirrected them to the clients IP addy. But still nothing! Says master server failed. I can play a game between the two machines w/ lan but not on-line with the client.
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Old 06-16-2001, 04:15 PM   #8
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Ok, can you connect to a game and play by just going to "open location" and typing in the IP address?

If your proxy eats up outgoing pings, then that may be your problem.

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Old 06-16-2001, 04:41 PM   #9
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It will not join a game by open location.....it just hangs and will not connect. The only way I can get the client puter on the net playing....is to host a game with the first machine...have others on-line join my server....then have the client machine join with the LAN tab.
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Old 06-16-2001, 05:34 PM   #10
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That's what it is I bet.

Look around in your proxy software's settings, make sure you're allowing pings to pass through. It might be listed under ICMP packets.

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Old 06-17-2001, 12:05 AM   #11
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I see nothing for ICMP packets in any of the controls. Is there an easer program to use?? Mabee AnalogX?? Would mabee I have better luck with that??
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Old 06-17-2001, 01:32 AM   #12
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Ok, try this, to see if that's the problem.

At a DOS prompt, type...

ping www.pcmech.com

It should come back with some stuff. Copy and paste what it comes back with her in a reply (use the buttons in the DOS window to copy/paste).

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Old 06-17-2001, 01:54 AM   #13
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This may be a stupid ?, but how do I keep the DOS window open? I click start...click run....type in your webpage addy... click run....and it does it soooo fast I can`t paste the results! It pings the page and closes the window right away!
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Old 06-17-2001, 04:28 AM   #14
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Goto start/run.

Type 'command' in the run box, then ok.

It'll open the DOS window first that way.

Then type the ping command with the site address in the DOS window.



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Old 06-17-2001, 01:01 PM   #15
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For some reason the copy button will not work. Here are the results:
Ping statistics for 209.68.45.231:
Packets sent:4, recieved:4 lost0(o%loss)
Aproximent round trip time in milli-secs:
minimum=201ms, maximun=686, average= 336
This is for the first machine.
The second machine:
Says Unknown host.
Winproxy *on* and able to surf the net, but would not ping your page!

That get us any closer???
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Old 06-17-2001, 04:32 PM   #16
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Yes, that's your problem .

When you open the 'find internet games' tab in UT, it first grabs the list of public servers from a server that Epic hosts, then pings all of those servers to determine your approximate round trip time to each one, ping being a major factor in how smooth the game will be for you.

While in game, the server also pings back to your machine every five seconds or so to make sure your machine is still 'alive', and if there's no response either initially or at some point down the line, it punts you off of the server.

You have to find a way to allow pings to pass through that proxy from your client machine.

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Old 06-17-2001, 04:40 PM   #17
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Ya!.....So?
Now what???
I have the tab clicked that says allows both directions for all the ports I opened.
Should I ditch the Winproxy 4.0 for something else??
Analog X mabee?
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Old 06-17-2001, 06:34 PM   #18
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If you can't find a way to let those pings pass through Winproxy, yes, find something else.

I've always used routers/hubs for sharing a connection, so I have no idea about what software to recommend. Maybe someone else does.

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Old 06-19-2001, 01:52 AM   #19
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I hate Winproxy - it's a pain in the @$$. Have you tried plain old ICS? If that works, you can get your security back with Zone Alarm Pro.
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Old 06-19-2001, 07:41 AM   #20
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How do I set up ICS???
I`m just a Rukee!
I have zone alarm already.
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Old 06-19-2001, 09:50 AM   #21
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If I go to a cable modem will that change everything???
I suppose I`ll need something else then.
I have been considering it and it will be avalable here in a few weeks from now.
should I just struggle untill then and deal with it again then???
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Old 06-20-2001, 03:27 PM   #22
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Deal with it till you get cable - then uninstall Winproxy and get a Linksys router to share the cable connection. ICS can be a pain to deal with when you switch from modem to broadband and vice versa - Winroute Pro is a much better choice than ICS, Winproxy, or any other software sharing. If you want to try ICS, open up Windows Setup on your "server" computer and check Internet Connection Sharing in the Communications section. Make SURE you uninstall Winproxy first, and uninstall ZA - you can reinstall it later. ZA free does not network well - ZA Pro works much better.

As a test - right now, uninstall ZA and see if things change........don't just shut it down, completely uninstall it. The free version does have LAN issues as I have indicated, and so does Pro if it's not configured just right.

Last edited by glc; 06-20-2001 at 03:30 PM.
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Old 06-21-2001, 12:55 PM   #23
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Angry

Bummer!!!
I uninstalled Zone allarm and as soon as I did my internet connection was cut. I could no longer connect to e-mail or the net. It said it was connected but wouldn`t go or do anything. I called my provider and they went thru all the settings and everything was like it ws supost to be. But it still wouldn`t connect. I finnaly had to reformat the HD and reload windows and everything else to get my connection back!!
What was up with that???
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