03-08-2003, 11:54 PM
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Barefoot on the Moon!
Staff
Premium Member
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,385
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ILM using Maya
Quote:
Since it was launched in 1998, Maya has been used by just about every digital special-effects team in the movie business, from Disney, Industrial, Light & Magic, and Sony Pictures Imageworks.
The company now has at least 70 major feature films under its belt, including Spider-Man, Black Hawk Down, Harry Potter and the Chamber of Secrets,both Lord of the Rings movies, all the Star Wars, Jurassic Park III, Stuart Little, Scooby-Doo and The Matrix. Its technology has also been used to conceptualize designs for a GM truck, Nike shoes and Oakley sunglasses. It's been deployed in most of the major video games (PlayStation 2's Gran Turismo 3), and even helped create Blockbuster Video's popular TV ads with the wisecracking guinea pig and rabbit.
Maya was also used in all three films nominated for this year's Oscar for special effects, including Lord of the Rings: The Two Towers, Spider-Man, and Star Wars Episode II: Attack of the Clones.
And it's in four of the five animated feature nominees, Ice Age, Lilo & Stitch, Treasure Planet and Spirit: Stallion of the Cimarron.
Maya took five years to develop -- and millions, if not tens of millions. Its major competitors are also Canadian -- Softimage and Discreet, both based in Montreal. As far as Alias/Wavefront's principal scientist Duncan Brinsmead is concerned, Maya's advantage is its flexibility and adaptability. Technicians can write their own language into the software, and adapt it to whatever needs come up.
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http://www.theforce.net/episode2/index.shtml#20136
http://www.globetechnology.com/servl...030308/RVWAVEN
And I thought the big companies were getting away from Maya. I guess I was wrong. I know they've used lightwave, though.
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