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#1 |
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Member (5 bit)
Join Date: Feb 2003
Location: Canada
Posts: 21
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All games crash
Hey all,
I have recently built a new PC, which went smooth, and have installed my initial lineup of games. I am running a Sapphire Radeon 9000 pro and have upgraded to the latest drivers (catalyst 3.2 or whatnot). I am running Win XP home. UT2003, Unreal Tournament (original), Neverwinter Nights, and Freelancer all experience spontaneous crashes back to Windows. Some show an error spouting a "General Protection Fault". While others no erro message is displayed. I am running DirectX 9.0. Does anyone have any ideas about this? Thanks |
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#2 |
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Barefoot on the Moon!
Staff
Premium Member
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,385
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Are you sure you're running DX9 and not DX9a?
Are there any conflicts in your device manager?
__________________
There are two secrets to staying young, being happy, and achieving success. You have to laugh and find humor every day, and you have to have a dream.
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#3 |
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Telcom Tech
Join Date: Feb 2002
Location: Western, Pa.
Posts: 5,409
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What sound card do U have. In my limited experience symptoms such as yours where games seem to be the 1 thing having trouble running smoothly, it has either been video or sound related. You video sure looks to be up to date, so I would wonder about the sound. when it gives you the General Protection Fault, does it name any files or modules that are causing it??
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If it ain't broke, "TWEAK IT" |
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#4 |
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Member (5 bit)
Join Date: Feb 2003
Location: Canada
Posts: 21
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This is the error screen:
UT2003 Build UT2003_Build_[2003-02-13_18.53] OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 1702 MHz with 511MB RAM Video: SAPPHIRE RADEON 9000 ATLANTIS PRO (6200) General protection fault! History: FMallocWindows::Realloc <- 29FB4200 3120 FArray <- FArray::Realloc <- 78*40 <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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#5 |
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Barefoot on the Moon!
Staff
Premium Member
Join Date: Aug 2002
Location: Northeastern USA
Posts: 13,385
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Lol, I wonder how many people can actually read the gobbledy-gook.
![]() What sound card do you have? (or is it onboard?) What's your motherboard? |
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#6 |
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Computing Professor
Staff
Premium Member
Join Date: Jun 2001
Posts: 11,718
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Typing " History:... etc. "into the Knowledge Base didn't get an answer.
Can you open the event viewer thing and see what else is there? You want the stuff that starts : Stop: 0x000.... and so forth. The M$ Knowledge Base can then pinpoint the error when the code is typed in. If it's always happening in the same place, a memory module for instance, you may have a hardware problem. If it's drifting around it's probably software. |
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